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path: root/src/gallium/auxiliary/draw/draw_pt_post_vs.c
AgeCommit message (Expand)Author
2010-08-25draw: specialized cliptesting routinesKeith Whitwell
2010-07-21draw: disable depth clipping if depth clamp is enabledMarek Olšák
2010-06-25draw: deleted by mistakeZack Rusin
2010-06-25draw: initialize headers in the none post paths as wellZack Rusin
2010-06-25draw: initialize vertex headerZack Rusin
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15draw: finish the new pipeline setupZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin
2010-04-06draw llvm: disable debugging outputZack Rusin
2010-04-06draw llvm: fix draw arraysZack Rusin
2010-04-02draw llvm: fix storing of outputs for the rest of the pipelineZack Rusin
2010-01-22Merge branch 'mesa_7_7_branch'Brian Paul
2010-01-21draw: Remove unnecessary headers.Vinson Lee
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-16gallium: edgeflags change fixesRoland Scheidegger
2009-12-14gallium: more work for edgeflags changesRoland Scheidegger
2009-12-09gallium: first steps to treat edgeflags as regular vertex elementKeith Whitwell
2009-10-05Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-02gallium: replace // comments with /* */Brian Paul
2009-09-24draw: fix warningKeith Whitwell
2009-03-13gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
2008-06-11draw: don't assume vertex position is in data[0]Keith Whitwell
2008-04-24draw: remove old assignment of edgeflag valueKeith Whitwell
2008-04-23gallium: additional debug codeBrian Paul
2008-04-22Fix reporting of clipped vertices.Zack Rusin
2008-04-22draw: allow drivers to query pipeline state more easilyKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19draw: remove named clipmask flags, tidy up pt middle endsKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell