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android-x86-mesa.git
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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lp_bld_sample_soa.c
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Author
2010-12-14
gallivm: do texture swizzle after shadow compare
Brian Paul
2010-11-30
gallivm/llvmpipe: squash merge of the llvm-context branch
Brian Paul
2010-10-17
gallivm: Fix SoA cubemap derivative computation.
José Fonseca
2010-10-13
gallivm: fix different handling of [non]normalized coords in linear soa path
Roland Scheidegger
2010-10-11
gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
José Fonseca
2010-10-09
gallivm: Simplify if/then/else implementation.
José Fonseca
2010-10-09
gallivm: Factor out the SI->FP texture size conversion for SoA path too
José Fonseca
2010-10-09
gallivm: Do size computations simultanously for all dimensions (AoS).
José Fonseca
2010-10-09
gallivm: optimize soa linear clamp to edge wrap mode a bit
Roland Scheidegger
2010-10-09
gallivm: avoid unnecessary URem in linear wrap repeat case
Roland Scheidegger
2010-10-09
gallivm: more linear tex wrap mode calculation simplification
Roland Scheidegger
2010-10-09
gallivm: optimize some tex wrap mode calculations a bit
Roland Scheidegger
2010-10-09
gallivm: replace sub/floor/ifloor combo with ifloor_fract
Roland Scheidegger
2010-10-08
llvmpipe: First minify the texture size, then broadcast.
José Fonseca
2010-10-08
gallivm: Move into the as much of the second level code as possible.
José Fonseca
2010-10-08
gallivm: Clamp mipmap level and zero mip weight simultaneously.
José Fonseca
2010-10-08
gallivm: Don't compute the second mipmap level when frac(lod) == 0
José Fonseca
2010-10-08
gallivm: Simplify lp_build_mipmap_level_sizes' interface.
José Fonseca
2010-10-08
gallivm: Do not do mipfiltering when magnifying.
José Fonseca
2010-10-07
gallivm: Vectorize the rho computation.
José Fonseca
2010-10-06
gallivm: Compute lod as integer whenever possible.
José Fonseca
2010-10-06
gallivm: Combined ifloor & fract helper.
José Fonseca
2010-09-30
gallivm: More comprehensive border usage logic.
José Fonseca
2010-09-27
llvmpipe: fix swizzling of texture border color
Brian Paul
2010-09-25
gallivm: fix repeat() function for NPOT textures
Brian Paul
2010-09-25
gallivm: fix copy&paste bug
Roland Scheidegger
2010-09-24
llvmpipe: make texture border_color dynamic state
Brian Paul
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-21
gallivm: fix lp_build_sample_compare()
Brian Paul
2010-09-20
gallivm: remove debug code
Brian Paul
2010-09-16
gallivm: Start collecting bitwise arithmetic helpers in a new module.
José Fonseca
2010-09-16
gallivm: make lp_build_sample_nop public
Keith Whitwell
2010-09-15
gallivm: Remove unnecessary headers.
Vinson Lee
2010-09-15
gallivm: expand AoS sampling to cover all filtering modes
Brian Paul
2010-09-11
gallivm: nr_channels is only valid for formats with plain layout.
José Fonseca
2010-09-11
gallivm: Add a new debug flag to warn about performance issues.
José Fonseca
2010-08-30
gallivm: Compute the 4 texel offsets for linear filtering en ensemble.
José Fonseca
2010-08-20
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-14
gallivm: Remove unnecessary header.
Vinson Lee
2010-08-14
u_cpu_detect: remove arch and little_endian
Luca Barbieri
2010-08-11
gallivm: Use lp_build_div instead of lp_build_mul + lp_build_rcp.
José Fonseca
2010-08-11
gallivm: Use unsigned shift in lp_build_minify.
José Fonseca
2010-08-09
gallivm: Always use floating-point operators for floating-point types
nobled
2010-07-07
gallivm: restore const qualifier
Brian Paul
2010-07-07
gallivm: fix cube map LOD computation
Brian Paul
2010-07-06
gallivm: use trunc, not round in lp_build_nearest_mip_level()
Brian Paul
2010-07-02
gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed.
José Fonseca
2010-07-02
gallivm: Move lp_build_rgba8_to_f32_soa() to lp_bld_format_soa.c
José Fonseca
2010-07-02
gallivm: Move gather functions to its own module.
José Fonseca
2010-06-02
gallivm: Make lp_build_sample_wrap_int usage more accurate.
José Fonseca
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