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path: root/src/gallium/auxiliary
AgeCommit message (Expand)Author
2010-10-13gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2Roland Scheidegger
2010-10-12draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul
2010-10-12gallivm: remove newlinesBrian Paul
2010-10-13gallivm: fix different handling of [non]normalized coords in linear soa pathRoland Scheidegger
2010-10-13gallium/util: add S8 tile sampling support.Dave Airlie
2010-10-13gallium/format: add X32_S8X24_USCALED format.Dave Airlie
2010-10-13gallium/format: add support for X24S8 and S8X24 formats.Dave Airlie
2010-10-13gallium/tgsi: add support for stencil writes.Dave Airlie
2010-10-12gallivm: Name anonymous union.José Fonseca
2010-10-12gallivm: don't branch on KILLs near end of shaderKeith Whitwell
2010-10-12gallium: move sse intrinsics debug helpers to u_sse.hKeith Whitwell
2010-10-11gallivm: More detailed analysis of tgsi shaders.José Fonseca
2010-10-11tgsi: Export some names for some tgsi enums.José Fonseca
2010-10-11gallivm: Eliminate unsigned integer arithmetic from texture coordinates.José Fonseca
2010-10-10gallivm: Pass texture coords derivates as scalars.José Fonseca
2010-10-10gallivm: Use variables instead of Phis in loops.José Fonseca
2010-10-10gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...José Fonseca
2010-10-10gallivm: Fix a long standing bug with nested if-then-else emission.José Fonseca
2010-10-09gallivm: Cleanup the rest of the flow module.José Fonseca
2010-10-09gallivm: Simplify if/then/else implementation.José Fonseca
2010-10-09gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca
2010-10-09gallivm: Remove support for Phi generation.José Fonseca
2010-10-09gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca
2010-10-09gallivm: Don't generate Phis for execution mask.José Fonseca
2010-10-09gallivm: Special bri-linear computation path for unmodified rho.José Fonseca
2010-10-09gallivm: Less code duplication in log computation.José Fonseca
2010-10-09util: Defined M_SQRT2 when not available.José Fonseca
2010-10-09gallivm: Handle code have ret correctly.José Fonseca
2010-10-09llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell
2010-10-09gallivm: simpler uint8->float conversionsKeith Whitwell
2010-10-09gallivm: prefer blendvb for integer argumentsKeith Whitwell
2010-10-09llvmpipe: store zero into all alloca'd valuesKeith Whitwell
2010-10-09gallivm: Do size computations simultanously for all dimensions (AoS).José Fonseca
2010-10-09gallivm: make use of new iround code in lp_bld_conv.Roland Scheidegger
2010-10-09gallivm: optimize soa linear clamp to edge wrap mode a bitRoland Scheidegger
2010-10-09gallivm: avoid unnecessary URem in linear wrap repeat caseRoland Scheidegger
2010-10-09gallivm: more linear tex wrap mode calculation simplificationRoland Scheidegger
2010-10-09gallivm: optimize some tex wrap mode calculations a bitRoland Scheidegger
2010-10-09gallivm: replace sub/floor/ifloor combo with ifloor_fractRoland Scheidegger
2010-10-09gallivm: faster iround implementation for sse2Roland Scheidegger
2010-10-09gallivm: fix trunc/itrunc commentRoland Scheidegger
2010-10-08gallivm: Remove unnecessary header.Vinson Lee
2010-10-08gallivm: Help for combined extraction and broadcasting.José Fonseca
2010-10-08llvmpipe: First minify the texture size, then broadcast.José Fonseca
2010-10-08gallivm: Move into the as much of the second level code as possible.José Fonseca
2010-10-08gallivm: Warn when doing inefficient integer comparisons.José Fonseca
2010-10-08gallivm: round rather than truncate in new 4x4f->1x16ub conversion pathKeith Whitwell
2010-10-08gallivm: Use the wrappers for SSE pack intrinsics.José Fonseca
2010-10-08gallivm: special case conversion 4x4f to 1x16ubKeith Whitwell
2010-10-08gallivm: Implement brilinear filtering.José Fonseca