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path: root/src/gallium/drivers/cell/ppu/cell_state_emit.c
AgeCommit message (Expand)Author
2008-10-22cell: implement fencing for texture buffersBrian Paul
2008-10-17cell: more efficient state emit for textures/samplersBrian Paul
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul
2008-10-14cell: initial bits for 3D texture supportBrian Paul
2008-10-14cell: support for cubemapsBrian Paul
2008-10-14cell: now do texture twiddling in the right way, at the right time.Brian Paul
2008-10-13cell: initial work for mipmap texture filteringBrian Paul
2008-10-07cell: add support for fragment shader constant buffersBrian Paul
2008-10-07cell: remove old codeBrian Paul
2008-10-07cell: memset() key to zeroBrian Paul
2008-10-07cell: use new keymap to save/re-use fragment ops codeBrian Paul
2008-09-26cell: remove unneeded blend/depth_stencil subclassesBrian Paul
2008-09-17CELL: fleshing out the blending fragment opsRobert Ellison
2008-09-11cell: initial support for fragment shader code generation.Brian Paul
2008-09-11cell: put cell_ prefix on gen_fragment_function()Brian Paul
2008-09-11cell: disable NEW_VS emitBrian Paul
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul
2008-09-04cell: assorted comments, clean-ups, etc.Brian Paul
2008-08-25cell: asst fixes to get driver building/running again.Brian
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-27cell: include cell_state_per_fragment.h to silence warningBrian
2008-03-26cell: Implement code-gen for logic opIan Romanick
2008-03-20cell: Use code-gen for alpha blendIan Romanick
2008-03-20cell: use pipe_framebuffer_state.width, heightBrian
2008-03-18cell: Move and (conditionally) silence debug codeIan Romanick
2008-03-17cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
2008-03-10cell: sync up with sampler/texture state-setting changesBrian
2008-02-19Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick
2008-02-15Code reorganization: move files into their places.José Fonseca