Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-10-27 | cell: Added support for untwiddling textures during glReadPixels. This ↵ | Jonathan White | |
allows glReadPixels to work correctly on cell now and makes conformance tests that use pixel compares useable. | |||
2008-10-22 | cell: implement fencing for texture buffers | Brian Paul | |
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled. | |||
2008-10-14 | cell: now do texture twiddling in the right way, at the right time. | Brian Paul | |
Also handles images smaller than 32x32 now. | |||
2008-10-14 | cell: remove old code, clean-ups, etc. | Brian Paul | |
2008-10-13 | cell: initial work for mipmap texture filtering | Brian Paul | |
2008-08-25 | cell: asst fixes to get driver building/running again. | Brian | |
Note that SPU vertex transformation is disabled at this time. | |||
2008-02-27 | Cell: implement pipe_screen for cell driver | Brian | |
2008-02-20 | cell: put most simple state-setter functions in new cell_pipe_state.c file | Brian | |
Also, re-org of texture/surface functions. | |||
2008-02-20 | gallium: new pipe->texture_update() function | Brian | |
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc). | |||
2008-02-15 | Code reorganization: move files into their places. | José Fonseca | |
This is in a separate commit to ensure renames are properly preserved. |