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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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gallium
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drivers
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cell
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spu
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spu_main.h
Age
Commit message (
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Author
2008-11-21
CELL: use variant-length fragment ops programs
Robert Ellison
2008-11-11
CELL: two-sided stencil fixes
Robert Ellison
2008-10-30
CELL: stencil bug fixes
Robert Ellison
2008-10-22
cell: implement fencing for texture buffers
Brian Paul
2008-10-16
cell: implement KIL instruction
Brian Paul
2008-10-16
cell: clean up various texture-related things
Brian Paul
2008-10-15
cell: send rasterizer state to SPUs in proper way, remove front_winding hack
Brian Paul
2008-10-15
cell: move some CELL_MAX constants
Brian Paul
2008-10-15
cell: simplify spu debug code
Brian Paul
2008-10-15
cell: propogate blend color to SPUs for the fallback fragment ops code
Brian Paul
2008-10-14
cell: initial bits for 3D texture support
Brian Paul
2008-10-14
cell: support for cubemaps
Brian Paul
2008-10-14
cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoords
Brian Paul
2008-10-14
cell: use minify vs magnify filters
Brian Paul
2008-10-14
cell: basic mipmap filtering works now
Brian Paul
2008-10-13
cell: initial work for mipmap texture filtering
Brian Paul
2008-10-13
cell: remove old texture-related fields
Brian Paul
2008-10-13
cell: remove old texture code
Brian Paul
2008-10-13
cell: do texture sampling/filtering for four pixels at a time.
Brian Paul
2008-10-07
cell: add support for fragment shader constant buffers
Brian Paul
2008-10-03
CELL: changes to generate SPU code for stenciling
Robert Ellison
2008-09-26
cell: align instruction buffers to 8-byte, not 32-byte boundary
Brian Paul
2008-09-19
cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...
Brian Paul
2008-09-11
cell: initial support for fragment shader code generation.
Brian Paul
2008-09-11
cell: asst. clean-up
Brian Paul
2008-09-11
cell: checkpoint: remove more of the old per-fragment code
Brian Paul
2008-09-11
cell: checkpoint commit of new per-fragment processing
Brian Paul
2008-09-11
cell: minor change to Z float/int conversion code (avoid switch)
Brian Paul
2008-09-05
cell: code clean-up, comments
Brian Paul
2008-04-03
cell: minor texture improvements
Brian
2008-04-01
cell: more multi-texture fixes (mostly working now)
Brian
2008-04-01
cell: checkpoint: more multi-texture work
Brian
2008-03-31
cell: more work for multi-texture support
Brian
2008-03-31
cell: initial work to support multi-texture
Brian
2008-03-26
cell: Implement code-gen for logic op
Ian Romanick
2008-03-21
cell: Change code-gen for CONST_COLOR blend factor
Ian Romanick
2008-03-20
cell: Use code-gen for alpha blend
Ian Romanick
2008-03-17
cell: Initial code-gen for alpha / stencil / depth testing
Ian Romanick
2008-02-27
cell: Use unified data cache for textures too
Ian Romanick
2008-02-25
Cell: Use multiple DMA tags for the dcache.
Ian Romanick
2008-02-15
Code reorganization: update build.
José Fonseca
2008-02-15
Code reorganization: move files into their places.
José Fonseca