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path: root/src/gallium/drivers/llvmpipe/lp_bld_interp.c
AgeCommit message (Expand)Author
2010-08-10llvmpipe: Always use floating-point operators for floating-point typesnobled
2010-07-18llvmpipe: Remove dead initialization.Vinson Lee
2010-06-02llvmpipe: Fix bad logic.José Fonseca
2010-06-02llvmpipe: Fix typo in assert.José Fonseca
2010-06-02llvmpipe: Per quad interpolation.José Fonseca
2010-06-02llvmpipe: Minor cleanup to the interpolator.José Fonseca
2010-06-02llvmpipe: Centralize all position interpolation in lp_bld_interp.c.José Fonseca
2010-06-01llvmpipe: Use struct lp_shader_input in the interpolator.José Fonseca
2010-06-01llvmpipe: Don't waste time interpolating unused input channels.José Fonseca
2010-04-20llvmpipe: fix comment/typoBrian Paul
2010-04-20llvmpipe: rename mode -> interpBrian Paul
2010-04-20llvmpipe: remove dead code/commentBrian Paul
2010-04-16gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directoryBrian Paul
2010-02-08llvmpipe: export the tgsi translation code to a common layerZack Rusin
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
2009-11-24tgsi: rename fields of tgsi_full_declaration to reduce verbosityKeith Whitwell
2009-10-25llvmpipe: Immediate multiplication.José Fonseca
2009-09-14llvmpipe: Make lp_type a regular union.José Fonseca
2009-08-29llvmpipe: Factor out and optimize the input interpolation.José Fonseca