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path: root/src/gallium/drivers/llvmpipe/lp_jit.h
AgeCommit message (Expand)Author
2010-10-15llvmpipe: don't pass frontfacing as a floatKeith Whitwell
2010-09-24llvmpipe: make texture border_color dynamic stateBrian Paul
2010-09-24llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
2010-05-30llvmpipe: Use pointer_to_func() instead of custom wrappers.José Fonseca
2010-05-13llvmpipe: silence casting warningsBrian Paul
2010-05-12llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.José Fonseca
2010-05-06llvmpipe: implement occlusion queryQicheng Christopher Li
2010-04-19llvmpipe: get 3D texture image stride from an array rather than computing itBrian Paul
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
2010-03-18gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul
2010-03-18llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TESTBrian Paul
2010-03-18gallivm/llvmpipe: simplify front/back stencil ref value handlingBrian Paul
2010-03-17gallivm/llvmpipe: basic stencil testing worksBrian Paul
2010-03-17gallivm/llmvpipe: pass stencil refs state into z/stencil build codeBrian Paul
2010-03-17llvmpipe: use new LP_JIT_CTX_ enums for jit context field positionsBrian Paul
2010-03-17llvmpipe: added stencil ref values to jit context stateBrian Paul
2010-03-11gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'Brian Paul
2010-03-08llvmpipe/gallivm: checkpoint: array of pointers to mipmap levelsBrian Paul
2010-03-05llvmpipe: added code to set texture depth, max mipmap levels infoBrian Paul
2010-02-08llvmpipe: export the tgsi translation code to a common layerZack Rusin
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-07llvmpipe: Remove TGSI sampler pointers from JIT context too.José Fonseca
2010-01-07llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
2009-10-09llvmpipe: remove dead codeKeith Whitwell
2009-10-08llvmpipe: remove some old sampler support structsKeith Whitwell
2009-10-08llvmpipe: Fix up lp_rast_shade_quads.José Fonseca
2009-09-11llvmpipe: Update status in README and TODO/FIXME comments throughout the code.José Fonseca
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
2009-08-29llvmpipe: Isolate sampling from TGSI translation.José Fonseca
2009-08-29llvmpipe: Better structure dereference naming.José Fonseca
2009-08-29llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca
2009-08-29llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca
2009-08-29llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca