Age | Commit message (Collapse) | Author |
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Because this is interpolated (ie. early) depth, we can build in an
assumption about the quads emitted by triangle setup, ie that they
are actually linear spans. Interpolate z over those spans in z16
format to save on math & conversion.
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This is part one -- we still only pass a single quad down, but
the code can now cope with more. The quads must all be from the same
tile.
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The tile cache is a utility, it shouldn't know anything about the
entity which is making use of it (ie llvmpipe).
Remove llvmpipe parameter to all the tilecache function calls, and
also remove the need to keep a llvmpipe pointer in the sampler structs.
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