Age | Commit message (Collapse) | Author |
|
Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
|
|
|
|
The automatic search'n'replace leaves lp_setup.c a bit ugly, but this code
will be eventually code generated as well.
|
|
|
|
Because this is interpolated (ie. early) depth, we can build in an
assumption about the quads emitted by triangle setup, ie that they
are actually linear spans. Interpolate z over those spans in z16
format to save on math & conversion.
|
|
|
|
This is part one -- we still only pass a single quad down, but
the code can now cope with more. The quads must all be from the same
tile.
|
|
The tile cache is a utility, it shouldn't know anything about the
entity which is making use of it (ie llvmpipe).
Remove llvmpipe parameter to all the tilecache function calls, and
also remove the need to keep a llvmpipe pointer in the sampler structs.
|
|
|