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path: root/src/gallium/drivers/llvmpipe/lp_rast.h
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2010-09-12llvmpipe: introduce tri_3_4 for tiny trianglesKeith Whitwell
2010-09-07llvmpipe: rasterization debugging helpersKeith Whitwell
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
Also, move some state from rasterizer struct to the scene.
2010-09-07llvmpipe: rearrange queriesKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-09-07llvmpipe: rework fences and queriesKeith Whitwell
2010-09-07llvmpipe: move whole-tile emit into a functionKeith Whitwell
2010-08-27llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell
Use an internal struct for line setup information.
2010-08-27llvmpipe: update line rasterization code to current masterKeith Whitwell
2010-08-27llvmpipe: native rasterization for linesHui Qi Tay
Rasterize lines directly by treating them as 4-sided polygons. Still need to check the exact pixel rasteration.
2010-08-15llvmpipe: special case triangles which fall in a single 16x16 blockKeith Whitwell
Check for these and route them to a dedicated handler with one fewer levels of recursive rasterization.
2010-08-15llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell
No need to calculate these values any longer, nor to store them in the bin data. Improves isosurf a bit more, 115->123 fps.
2010-07-14llvmpipe: Remove redundant alignments.José Fonseca
The lp_rast_shader_inputs' alignment is irrelevant now that it contains pointers instead of actual data. Likewise, lp_rast_triangle's size alignment is meaningless.
2010-07-13llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger
Conflicts: src/gallium/state_trackers/python/p_context.i
2010-05-30llvmpipe: Pass the fs variant to the rasterizer.José Fonseca
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
with some newfangled code, should support separate depth/stencil clears. Needs some testing.
2010-05-06llvmpipe: implement occlusion queryQicheng Christopher Li
OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <brianp@vmware.com>
2010-04-24llvmpipe: Move the determination of the number of threads to the screen.José Fonseca
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
This branch implemented dual representations of texture/drawing surfaces: one in the conventional linear layout and the other the tiled layout which is used by the fragment shader pipe. Per-tile flags indicate the layout of each image tile. In many situations this lets us avoid converting image data between the two layouts. Squashed commit of the following: commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 14:48:21 2010 -0600 llvmpipe: convert points/lines to triangles with draw module This isn't the most efficient way to render points/lines but it allows us to run more tests. commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 14:47:28 2010 -0600 llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil The returned pointer isn't used, but the tile status/layout info gets updated. Helps to fix glReadPixels(DEPTH / STENCIL). commit 463bc64af266194acbea71cd52e26a79b8c8a260 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:58:48 2010 -0600 llvmpipe: add store_color to debug cmd_names list commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:57:43 2010 -0600 llvmpipe: fix debug build commit 792c93171ec075664f55720ffed397ac2834a4fc Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:49:01 2010 -0600 llvmpipe: fix cube mapping commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 09:53:30 2010 -0600 llvmpipe: remove some older/unused code commit b807d32b23145301e8842824664d9f06b9c5502e Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 09:29:50 2010 -0600 llvmpipe: silence warning commit 7b337e64fec92836ccdf9d96216289dd58418e35 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 17:06:08 2010 -0600 llvmpipe: clean-up, comments in lp_surface_copy() commit c52fa36f249cc652fa8d5fdd94d6574127c08c41 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 16:51:42 2010 -0600 llvmpipe: overhaul tiled/linear memory management Now we keep per-tile layout info (linear vs. tiled (or neither or both) and convert from one layout to the other on demand. commit 4a50ccfd470547c9be0704005818a87014e9c0e9 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 16:51:27 2010 -0600 llvmpipe: added tile read/write counters commit b7d0ea9c687ac8773b083791623826fa604adf21 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:54:04 2010 -0600 llvmpipe: rename some functions commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:42:15 2010 -0600 llvmpipe: re-org some get block/tile pointer code commit 26ce97c16c0b6520ff1538803baa772d8c3b1280 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:34:13 2010 -0600 llvmpipe: disable bad assertions commit 5c670481248c4d46f87f13bf3af5655925e7002d Author: Brian Paul <brianp@vmware.com> Date: Fri Apr 2 16:36:11 2010 -0600 llvmpipe: add a special-case optimization to lp_surface_copy() Be more efficient when copying tiled image to linear image. Before, the fallback path was always converting the whole source image to linear. Now we can convert just a sub region. commit faa684645e64d6024b3a11e4e08da825e8220b2e Author: Brian Paul <brianp@vmware.com> Date: Fri Apr 2 16:15:16 2010 -0600 llvmpipe: assorted texture and tile/line conversion code change s The tiled/linear conversion functions take x/y positions now to allow converting only sub-regions. More texture-related helper functions. commit baad81ec5318d44bfac1e37c7643afc0836607bb Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 13:18:40 2010 -0600 llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS If we know we're about to do a swapbuffers we should immediately convert the tiled color tiles to linear instead of later in llvmpipe_texture_unmap() since we can take advantage of threading/ parallelism here. commit 928dd41256811daeddb7506a49a34dbad04beaf8 Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 09:16:58 2010 -0600 llvmpipe: polish-up the llvmpipe_flush() code commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6 Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 09:15:17 2010 -0600 llvmpipe: SETUP_x enum clean-up commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 26 10:43:37 2010 -0600 llvmpipe: remove unused vars commit 4562663480f88162ed4452cb05569eecb67f9f39 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 26 10:31:55 2010 -0600 llvmpipe: cope with non-existant color/depth buffers The fragment jit functions always grab these pointers, even if they're not used. commit df4329edbaf204ed501f1eac0698b8198178f9af Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 15:20:15 2010 -0600 llvmpipe: do all render target surface mapping/unmapping in the rast code commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 14:31:21 2010 -0600 llvmpipe: map z/stencil buffer on demand like color buffers Plus lots of code clean-up and loose ends taken care of. commit c3b6fddd788aef09b4b84b843b7b1272231151e8 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 13:15:03 2010 -0600 llvmpipe: remove unused write_zstencil field commit 63374d97836926a6357e9d6dd24a509a8e155c56 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 09:45:59 2010 -0600 llvmpipe: add missing lp_rast_end() call Fixes crash on window resize when LP_NUM_THREADS=0. commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc Author: Brian Paul <brianp@vmware.com> Date: Wed Mar 24 10:15:19 2010 -0600 llvmpipe: add tiled/linear conversion for 16-bit Z images commit 6605fa28c147f30df351da0e4413cab33e4db5da Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:06:41 2010 -0600 llvmpipe: implement tiled/linear conversion for Z/stencil images commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:05:45 2010 -0600 llvmpipe: added texture stride comment commit 66a88c012edf670c4ac887a912f02dcff93266dd Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:04:07 2010 -0600 llvmpipe: remove unused vars commit e2ca8d1328316dc8b36d5f688c16d109e49a6870 Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 18:53:11 2010 -0600 llvmpipe: checkpoint WIP: overhaul texture/surface mapping Conversion between tiled and linear surfaces is working everywhere now. The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary image layout conversions. Still some loose ends, temporary/debug code, etc. Need to implement tiled/linear conversion for depth/stencil images. commit f2730a03839ee8984c1f537b7cbebba24961397a Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:41:58 2010 -0600 llvmpipe: rename/repurpose lp_rast_store_color() commit e192a47552c5d20d2caef452ca7697e2cd852c9b Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:38:51 2010 -0600 llvmpipe: remove lp_rast_load_color() commit 3cff0bde4b4ab980e1c3e812700419091527c76b Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:11:38 2010 -0600 llvmpipe: remove/consolidate texture image code commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 17:03:14 2010 -0600 llvmpipe: checkpoint WIP: directly render to tiled texture buffers We're now directly writing colors into the tiled texture image buffers. This is a checkpoint commit with lots of dead code and temporary hacks. Everything will get cleaned up eventually. commit c5ca987e03870849514d4e3c99af143722a09695 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 16:41:14 2010 -0600 llvmpipe: refactor code, create tile_pixel_offset() commit 2133e8273e937cbac09cd7264d6ce53af9764ddb Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 14:55:11 2010 -0600 llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around commit b9b9d4b82b01f4588721fdc8444740f859b4a021 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 14:51:05 2010 -0600 llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data Cube maps are temporarily broken, maybe other things. commit 4cd322e6889940b5f155fcb69041b685b9ef9273 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 11:34:43 2010 -0600 progs/demos: add other modes/patterns to dissolve demo
2010-03-18gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul
The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two...
2010-03-13llvmpipe: setup_context -> lp_setup_contextJosé Fonseca
Otherwise IDEs and debuggers have trouble distinguishing from softpipe's setup_context.
2010-03-03llvmpipe: Store the original triangle coordinates in the debug build.José Fonseca
For debugging purposes only.
2010-03-02llvmpipe: reorganize transfer usageKeith Whitwell
Move transfer creation and mapping to the "scene" object, and out of the rasterizer. The rasterizer operates on already-mapped framebuffers only, and no longer needs a screen or context pointer. The scene object has access to a pipe_context, and this reorg prepares for moving transfer functionality from the screen to the context.
2010-02-24llvmpipe: more lp_rasterizer_task parameter passingBrian Paul
2010-02-10llvmpipe: Leave depth buffer in swizzled format.José Fonseca
This fixes several assertion failures due to only Z32 being supported.
2010-02-07llvmpipe: Silence GCC 'type qualifiers ignored on function return type' ↵Vinson Lee
warnings.
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c
2010-01-15llvmpipe: remove lp_rast_triangle::min/max fieldsBrian Paul
These values aren't needed outside the do_triangle_ccw() function.
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
The test to determine which of the pixels in a 2x2 quad is now done in the fragment shader rather than in the calling C code. This is a little faster but there's a few more things to do. Note that the step[] array elements are in a different order now. Rather than being in row-major order for the 4x4 grid, they're in "quad-major" order. The setup of the step arrays is a little more complicated now. So is the course/intermediate tile test code, but some lookup tables help with that. Next steps: - early-cull 2x2 quads which are totally outside the triangle. - skip the in/out test for fully contained quads - make the in/out comparison code tighter/faster.
2009-12-13llvmpipe: rename bins to sceneKeith Whitwell
It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here.
2009-12-11llvmpipe: added lp_rast_fence() bin functionBrian Paul
2009-12-11llvmpipe: added lp_rast_get_num_threads()Brian Paul
2009-12-10llvmpipe: updated commentsBrian Paul
2009-12-09llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul
2009-12-07llvmpipe: repartition lp_rasterizer state for threadingBrian Paul
Some of the state is per-thread. Put that state in new lp_rasterizer_task struct.
2009-12-04llvmpipe: still more bin code reorganizationBrian Paul
Move tiles_x,y fields from setup state into bin state. Move more bin-adding commands into lp_bin.[ch].
2009-12-04llvmpipe: reorganization of binning data structions and funtionsBrian Paul
New lp_bins struct contains all bin information. More move bin-related code into lp_bin.[ch] Use new/updated bin-access functions to hide implementation details. The result is more/cleaner separation between the setup and rast components. This will make double-buffering of the bins easier, etc.
2009-12-04llvmpipe: move lp_rasterize_bin() into lp_rast.cBrian Paul
First step of moving bin rasterization/execution code out of lp_setup.c
2009-12-04llvmpipe: comments and minor clean-upsBrian Paul
2009-12-04llvmpipe: move bin-related structures and functions into new lp_bin.[ch]Brian Paul
And put lp_ prefixes on some functions.
2009-12-04llvmpipe: remove lp_rast_triangle::oneoverarea fieldBrian Paul
Makes lp_rast_triangle a little smaller (now 280 bytes on a 32-bit system).
2009-12-04llvmpipe: bin state-change commandsBrian Paul
Previously, each triangle had a pointer to the state to use for shading. Now we insert state-change commands into the bins. When we execute one of those commands we just update a 'current state' pointer and use that pointer when calling the jit shader. When inserting state-change commands into a bin we check if the previous command was also a state-change command and simply replace it. This avoids accumulating useless/redundant state-change commands.
2009-12-04llvmpipe: dynamic allocation of triangle a0/dadx/dady arraysBrian Paul
Much less memory per triangle now.
2009-12-03llvmpipe: comments regarding lp_rast_triangleBrian Paul
2009-11-30llvmpipe: add a bunch of commentsBrian Paul