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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_rast_tri.c
Age
Commit message (
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Author
2010-10-12
llvmpipe: try to do more of rast_tri_3_16 with intrinsics
Keith Whitwell
2010-10-08
llvmpipe: add rast_tri_4_16 for small lines and points
Keith Whitwell
2010-09-13
llvmpipe: Fix non SSE2 builds.
José Fonseca
2010-09-12
llvmpipe: introduce tri_3_4 for tiny triangles
Keith Whitwell
2010-09-12
llvmpipe: refactor tri_3_16
Keith Whitwell
2010-09-12
llvmpipe: pass linear masks to fragment shader
Keith Whitwell
2010-08-31
llvmpipe: slightly simplify build_mask
Keith Whitwell
2010-08-31
llvmpipe: combine linear mask calculation
Keith Whitwell
2010-08-31
llvmpipe: intrinsics versions of build_mask functions
Keith Whitwell
2010-08-27
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-15
llvmpipe: special case triangles which fall in a single 16x16 block
Keith Whitwell
2010-08-15
llvmpipe: remove all traces of step arrays, pos_tables
Keith Whitwell
2010-08-15
llvmpipe: eliminate last usage of step array in rast_tmp.h
Keith Whitwell
2010-08-15
llvmpipe: version of block4 which doesn't need the full step array
Keith Whitwell
2010-08-15
llvmpipe: reorganize block4 loop, nice speedup
Keith Whitwell
2010-07-13
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-02-24
llvmpipe: more lp_rasterizer_task parameter passing
Brian Paul
2010-02-24
llvmpipe: pass fewer parameters to rasterization functions
Brian Paul
2010-02-24
llvmpipe: added some assertions
Brian Paul
2010-02-17
llvmpipe: use ffs technique for full tiles also
Keith Whitwell
2010-02-17
llvmpipe: rework do_block_16 to use bitmasks and ffs
Keith Whitwell
2010-01-21
llvmpipe: use some local vars to index step arrays
Brian Paul
2010-01-21
llvmpipe: added simple perf/statistics counting facility
Brian Paul
2010-01-15
llvmpipe: skip 4x4 in/out test code
Brian Paul
2010-01-15
llvmpipe: added comment about lookup-tables vs. computation
Brian Paul
2010-01-15
llvmpipe: generate two shader varients, one omits triangle in/out testing
Brian Paul
2009-12-17
llvmpipe: replace INT_MIN/2 with INT_MIN
Brian Paul
2009-12-17
llvmpipe: improve the in/out test a little
Brian Paul
2009-12-16
llvmpipe: do final the pixel in/out triangle test in the fragment shader
Brian Paul
2009-12-07
llvmpipe: repartition lp_rasterizer state for threading
Brian Paul
2009-12-04
llvmpipe: use LP_DBG() macro everywhere
Brian Paul
2009-12-01
llvmpipe: added assertions
Brian Paul
2009-12-01
llvmpipe: simplify mask computation
Brian Paul
2009-12-01
llvmpipe: replace shifts with multiplies to be clearer
Brian Paul
2009-12-01
llvmpipe: make nr_blocks unsigned
Brian Paul
2009-12-01
llvmpipe: comments, reformatting and assertions in tri rast code
Brian Paul
2009-10-20
llvmpipe: move block list into rast struct
Keith Whitwell
2009-10-20
llvmpipe: build list of 4x4 blocks to be shaded
Keith Whitwell
2009-10-20
llvmpipe: recursive rasterization within a tile
Keith Whitwell
2009-10-20
llvmpipe: precalculate some offsets
Keith Whitwell
2009-10-19
llvmpipe: calculate masks in format desired by shader
Keith Whitwell
2009-10-19
llvmpipe: pre-multiply some constants by fixed_one
Keith Whitwell
2009-10-19
llvmpipe: Reshape the shader input from 8x2 to 4x4.
José Fonseca
2009-10-19
llvmpipe: fixed-point rasterization
Keith Whitwell
2009-10-10
llvmpipe: Only invoke the shader if necessary.
José Fonseca
2009-10-09
llvmpipe: Fix type in tri bounding box check.
José Fonseca
2009-10-09
llvmpipe: just bin whole tiles for now
Keith Whitwell
2009-10-09
llvmpipe: get lp_setup_tri building
Keith Whitwell
2009-10-09
llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointer
Keith Whitwell
2009-10-08
llvmpipe: triangle struct owns its copy of shader inputs
Keith Whitwell
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