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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
AgeCommit message (Expand)Author
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-27llvmpipe: implement max scene sizeBrian Paul
2010-04-24llvmpipe: Initialize dummy variable.José Fonseca
2010-04-24llvmpipe: Don't use fences when not using threads.José Fonseca
2010-04-24llvmpipe: Move the determination of the number of threads to the screen.José Fonseca
2010-04-23llvmpipe: rename texture refs to resource refsBrian Paul
2010-04-19llvmpipe: remove dead codeBrian Paul
2010-04-19llvmpipe: get 3D texture image stride from an array rather than computing itBrian Paul
2010-04-19llvmpipe: fix rendering to 3D texturesBrian Paul
2010-04-16llvmpipe: check for dirty context state in lp_setup_update_state()Brian Paul
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-25Revert "llvmpipe: optimize the lp_setup_fence() function"Brian Paul
2010-03-24llvmpipe: optimize the lp_setup_fence() functionBrian Paul
2010-03-24llvmpipe: fix texture reference counting bugBrian Paul
2010-03-18gallivm/llvmpipe: simplify front/back stencil ref value handlingBrian Paul
2010-03-17llvmpipe: added stencil ref values to jit context stateBrian Paul
2010-03-13Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-13llvmpipe: Obey rasterization rules.José Fonseca
2010-03-13llvmpipe: setup_context -> lp_setup_contextJosé Fonseca
2010-03-11gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'Brian Paul
2010-03-10llvmpipe: fix loop over mipmap levelsBrian Paul
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol
2010-03-09Merge commit 'origin/master' into gallium-sw-api-2Keith Whitwell
2010-03-08llvmpipe/gallivm: checkpoint: array of pointers to mipmap levelsBrian Paul
2010-03-05llvmpipe: added code to set texture depth, max mipmap levels infoBrian Paul
2010-03-04gallium: fix llvmpipe after winsys moveKeith Whitwell
2010-03-04softpipe: rework to use the llvmpipe winsysKeith Whitwell
2010-03-02llvmpipe: reorganize transfer usageKeith Whitwell
2010-02-23llvmpipe: added assertions to verify that scene is emptyBrian Paul
2010-02-14llvmpipe: Silence unused value warning.Vinson Lee
2010-02-10llvmpipe: Map rendertargets when bound as textures.José Fonseca
2010-02-10llvmpipe: Leave depth buffer in swizzled format.José Fonseca
2010-02-08llvmpipe: s/textured/texture/Brian Paul
2010-02-05Merge remote branch 'origin/lp-binning'José Fonseca
2010-01-28llvmpipe: Remove unnecessary header.Vinson Lee
2010-01-27llvmpipe: Remove unnecessary headers.Vinson Lee
2010-01-21llvmpipe: added simple perf/statistics counting facilityBrian Paul
2010-01-17llvmpipe: use new u_ringbuffer for scene queueKeith Whitwell
2010-01-15llvmpipe: implement scissor test in triangle setupBrian Paul
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell