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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
AgeCommit message (Expand)Author
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-09-29llvmpipe: Decouple sampler view and sampler state updates.José Fonseca
2010-09-24llvmpipe: make texture border_color dynamic stateBrian Paul
2010-09-24llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-16llvmpipe: add LP_PERF flag to disable various aspects of rasterizationKeith Whitwell
2010-09-11llvmpipe: move some debug to DEBUG_SCENEKeith Whitwell
2010-09-07llvmpipe: rasterization debugging helpersKeith Whitwell
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
2010-09-07llvmpipe: rearrange queriesKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-09-07llvmpipe: rework fences and queriesKeith Whitwell
2010-08-27llvmpipe: point sprites rasterizationHui Qi Tay
2010-08-27llvmpipe: native point rasterizationHui Qi Tay
2010-08-27llvmpipe: native rasterization for linesHui Qi Tay
2010-08-25llvmpipe: fix bad patch applicationKeith Whitwell
2010-08-25llvmpipe: track drawing region as a single u_rectKeith Whitwell
2010-08-25llvmpipe: move some fence functions into lp_screen.cKeith Whitwell
2010-08-25llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell
2010-07-16llvmpipe: use single swizzled tileKeith Whitwell
2010-07-13llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger
2010-07-13llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
2010-07-13llvmpipe: move fences from per-bin to per-threadKeith Whitwell
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin
2010-06-30llvmpipe: use dummy tile when out of memoryBrian Paul
2010-06-30llvmpipe: Add a new scene state to describe scenes which only have state chan...José Fonseca
2010-06-28llvmpipe: Ensure outdated framebuffer state is not reused in lp_setup_bind_fr...José Fonseca
2010-06-09llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger
2010-06-03llvmpipe: Fix uninitialized variable on non-debug builds.Vinson Lee
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger
2010-05-30llvmpipe: Pass the fs variant to the rasterizer.José Fonseca
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
2010-05-13llvmpipe: silence casting warningsBrian Paul
2010-05-08llvmpipe: Remove unnecessary header.Vinson Lee
2010-05-06llvmpipe: implement occlusion queryQicheng Christopher Li
2010-05-04llvmpipe: Remove unnecessary headers.Vinson Lee
2010-05-04llvmpipe: do some null pointer checkingBrian Paul
2010-05-03gallium: move framebuffer utility functions into a new fileBrian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix surface memory leak during tear-downBrian Paul
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-27llvmpipe: implement max scene sizeBrian Paul
2010-04-24llvmpipe: Initialize dummy variable.José Fonseca
2010-04-24llvmpipe: Don't use fences when not using threads.José Fonseca
2010-04-24llvmpipe: Move the determination of the number of threads to the screen.José Fonseca
2010-04-23llvmpipe: rename texture refs to resource refsBrian Paul