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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
AgeCommit message (Expand)Author
2010-11-19llvmpipe: twoside for specular color alsoKeith Whitwell
2010-11-01llvmpipe: Moved draw pipeline twoside function to llvm setup codeHui Qi Tay
2010-10-17Merge remote branch 'origin/master' into lp-setup-llvmKeith Whitwell
2010-10-11llvmpipe: Use lp_tgsi_info.José Fonseca
2010-09-29llvmpipe: Decouple sampler view and sampler state updates.José Fonseca
2010-09-24llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul
2010-09-18llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell
2010-08-27llvmpipe: point sprites rasterizationHui Qi Tay
2010-08-27llvmpipe: native point rasterizationHui Qi Tay
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin
2010-06-07llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell
2010-06-01llvmpipe: Obey color interpolation.José Fonseca
2010-06-01llvmpipe: Use struct lp_shader_input in the interpolator.José Fonseca
2010-06-01llvmpipe: Don't waste time interpolating unused input channels.José Fonseca
2010-05-06llvmpipe: implement occlusion queryQicheng Christopher Li
2010-04-18llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...José Fonseca
2010-03-17llvmpipe: added stencil ref values to jit context stateBrian Paul
2009-12-10llvmpipe: Fix after sampler view changes.michal
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
2010-01-11llvmpipe: remove scissor cliprect derived stateKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-07llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca
2010-01-06llvmpipe: remove dead codeKeith Whitwell
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
2009-12-25gs: fix drivers so they work with geometry shadersZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca
2009-11-03llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
2009-10-09llvmpipe: Tell setup shader inputs.José Fonseca
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-08llvmpipe: More assorted build fixes.José Fonseca
2009-10-08llvmpipe: Assorted build fixes.José Fonseca
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell
2009-10-08llvmpipe: more wippingKeith Whitwell
2009-10-08llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell
2009-09-19llvmpipe: Respect input interpolators for the shader.Michal Krol
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
2009-08-29llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca
2009-08-29llvmpipe: Squash the quad pipeline.José Fonseca
2009-08-29llvmpipe: Generate the fragment pipeline into a single function.José Fonseca
2009-08-29llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca
2009-08-29llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca
2009-08-29llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-08-29llvmpipe: fix error in scissor state dependenciesKeith Whitwell