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android-x86-mesa.git
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_state_derived.c
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Author
2010-11-19
llvmpipe: twoside for specular color also
Keith Whitwell
2010-11-01
llvmpipe: Moved draw pipeline twoside function to llvm setup code
Hui Qi Tay
2010-10-17
Merge remote branch 'origin/master' into lp-setup-llvm
Keith Whitwell
2010-10-11
llvmpipe: Use lp_tgsi_info.
José Fonseca
2010-09-29
llvmpipe: Decouple sampler view and sampler state updates.
José Fonseca
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-18
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-08-27
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
llvmpipe: native point rasterization
Hui Qi Tay
2010-07-06
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-06-07
llvmpipe: hook up basic gs and multiple constant buffer support
Keith Whitwell
2010-06-01
llvmpipe: Obey color interpolation.
José Fonseca
2010-06-01
llvmpipe: Use struct lp_shader_input in the interpolator.
José Fonseca
2010-06-01
llvmpipe: Don't waste time interpolating unused input channels.
José Fonseca
2010-05-06
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-04-18
llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...
José Fonseca
2010-03-17
llvmpipe: added stencil ref values to jit context state
Brian Paul
2009-12-10
llvmpipe: Fix after sampler view changes.
michal
2010-01-16
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-14
llvmpipe: implement scissor testing
Brian Paul
2010-01-13
llvmpipe: comments
Brian Paul
2010-01-11
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-11
llvmpipe: remove scissor cliprect derived state
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-07
llvmpipe: Remove more loose ends of TGSI exec sampling.
José Fonseca
2010-01-06
llvmpipe: remove dead code
Keith Whitwell
2010-01-06
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2009-12-25
gs: fix drivers so they work with geometry shaders
Zack Rusin
2009-12-25
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-04
llvmpipe: Port vertex sampler support from softpipe.
José Fonseca
2009-11-03
llvmpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-03
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-10-09
llvmpipe: Tell setup shader inputs.
José Fonseca
2009-10-09
llvmpipe: Pass state to setup.
José Fonseca
2009-10-08
llvmpipe: More assorted build fixes.
José Fonseca
2009-10-08
llvmpipe: Assorted build fixes.
José Fonseca
2009-10-08
llvmpipe: remove tex tile cache and related code
Keith Whitwell
2009-10-08
llvmpipe: more wipping
Keith Whitwell
2009-10-08
llvmpipe: import experimental softpipe rasterizer code, wip binning code
Keith Whitwell
2009-09-19
llvmpipe: Respect input interpolators for the shader.
Michal Krol
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Back port recent softpipe-opt improvements from Keith.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: Split the texture cache from the color/depth/stencil cache.
José Fonseca
2009-08-29
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-08-29
llvmpipe: fix error in scissor state dependencies
Keith Whitwell
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