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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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lp_state_derived.c
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Author
2010-04-18
llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...
José Fonseca
2010-03-17
llvmpipe: added stencil ref values to jit context state
Brian Paul
2009-12-10
llvmpipe: Fix after sampler view changes.
michal
2010-01-16
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-14
llvmpipe: implement scissor testing
Brian Paul
2010-01-13
llvmpipe: comments
Brian Paul
2010-01-11
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-11
llvmpipe: remove scissor cliprect derived state
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-07
llvmpipe: Remove more loose ends of TGSI exec sampling.
José Fonseca
2010-01-06
llvmpipe: remove dead code
Keith Whitwell
2010-01-06
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2009-12-25
gs: fix drivers so they work with geometry shaders
Zack Rusin
2009-12-25
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-04
llvmpipe: Port vertex sampler support from softpipe.
José Fonseca
2009-11-03
llvmpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-03
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-10-09
llvmpipe: Tell setup shader inputs.
José Fonseca
2009-10-09
llvmpipe: Pass state to setup.
José Fonseca
2009-10-08
llvmpipe: More assorted build fixes.
José Fonseca
2009-10-08
llvmpipe: Assorted build fixes.
José Fonseca
2009-10-08
llvmpipe: remove tex tile cache and related code
Keith Whitwell
2009-10-08
llvmpipe: more wipping
Keith Whitwell
2009-10-08
llvmpipe: import experimental softpipe rasterizer code, wip binning code
Keith Whitwell
2009-09-19
llvmpipe: Respect input interpolators for the shader.
Michal Krol
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Back port recent softpipe-opt improvements from Keith.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: Split the texture cache from the color/depth/stencil cache.
José Fonseca
2009-08-29
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-08-29
llvmpipe: fix error in scissor state dependencies
Keith Whitwell
2009-08-29
llvmpipe: make some small steps to flush texture cache less frequently
Keith Whitwell
2009-08-29
llvmpipe: remove backwards dependency from tilecache to llvmpipe
Keith Whitwell
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca