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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
AgeCommit message (Expand)Author
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
2010-01-11llvmpipe: remove scissor cliprect derived stateKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-07llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca
2010-01-06llvmpipe: remove dead codeKeith Whitwell
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
2009-12-25gs: fix drivers so they work with geometry shadersZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca
2009-11-03llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
2009-10-09llvmpipe: Tell setup shader inputs.José Fonseca
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-08llvmpipe: More assorted build fixes.José Fonseca
2009-10-08llvmpipe: Assorted build fixes.José Fonseca
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell
2009-10-08llvmpipe: more wippingKeith Whitwell
2009-10-08llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell
2009-09-19llvmpipe: Respect input interpolators for the shader.Michal Krol
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
2009-08-29llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca
2009-08-29llvmpipe: Squash the quad pipeline.José Fonseca
2009-08-29llvmpipe: Generate the fragment pipeline into a single function.José Fonseca
2009-08-29llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca
2009-08-29llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca
2009-08-29llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-08-29llvmpipe: fix error in scissor state dependenciesKeith Whitwell
2009-08-29llvmpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell
2009-08-29llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca