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path: root/src/gallium/drivers/llvmpipe
AgeCommit message (Expand)Author
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
2010-01-13llvmpipe: added debug warningBrian Paul
2010-01-13llvmpipe: comments and LLVMValueRef namingBrian Paul
2010-01-13llvmpipe: tweak subpixel_snap() arithmeticBrian Paul
2010-01-13llvmpipe: improve empty-bin test furtherKeith Whitwell
2010-01-13llvmpipe: improve empty-bin testKeith Whitwell
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell
2010-01-12llvmpipe: fix indentation, comment typoBrian Paul
2010-01-12llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul
2010-01-12llvmpipe: assert that we're putting data into a valid binBrian Paul
2010-01-12llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)Brian Paul
2010-01-12llvmpipe: added lp_scene_is_empty()Brian Paul
2010-01-12llvmpipe: silence unused var warningsBrian Paul
2010-01-12llvmpipe: remove unused #defineBrian Paul
2010-01-11llvmpipe: disable the all in/out test code for nowBrian Paul
2010-01-11llvmpipe: move, update commentsBrian Paul
2010-01-11llvmpipe: refactor generate_fragment() codeBrian Paul
2010-01-11llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
2010-01-11llvmpipe: remove opencoded constantKeith Whitwell
2010-01-11llvmpipe: remove scissor cliprect derived stateKeith Whitwell
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
2010-01-08llvmpipe: optimize case when all four pixels are inside the triangleBrian Paul
2010-01-08llvmpipe: fix more if/else/endif design bugsBrian Paul
2010-01-08llvmpipe: move some fields to the private lp_build_flow_if structBrian Paul
2010-01-08llvmpipe: free the phi arrayBrian Paul
2010-01-08llvmpipe: checkpoint if/else/endif contructs workBrian Paul
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-08lvmpipe: Initialize all coordinates.José Fonseca
2010-01-07llvmpipe: Remove TGSI sampler pointers from JIT context too.José Fonseca
2010-01-07llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca
2010-01-07llvmpipe: Axe texture sampling code inherited from softpipe.José Fonseca
2010-01-06llvmpipe: checkpoint commit of new if/else/endif flow controlBrian Paul
2010-01-06llvmpipe: more comments in flow builder codeBrian Paul
2010-01-06llvmpipe: flow-control commentsBrian Paul
2010-01-06llvmpipe: fix double freeKeith Whitwell