Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-28 | nouveau: Fix nv20-40 swizzled miptree RTs | Luca Barbieri | |
I just coded a patch that does this and seems to work fine. It must be fixed since it breaks OpenGL (or the state tracker can be changed, but it seems better to do it in the driver). The patch also fixes NV20 and NV30 in the same way. They compile but are untested. I would guess that using the 3D engine is faster for the larger levels, but the 2D engine is faster for the smaller ones (and lacks this issue). | |||
2009-06-05 | nouveau: move channel creation into pipe drivers | Ben Skeggs | |
2009-02-25 | nouveau: nv04-nv40 texture transfer. | Younes Manton | |
2009-02-05 | nv04-nv40: move 2d blit/fill code into pipe driver | Ben Skeggs | |