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path: root/src/gallium/drivers/nv20
AgeCommit message (Expand)Author
2009-02-01Merge branch 'gallium-winsys-private' into gallium-0.2Zack Rusin
2009-01-31nv20: send buffer handles on hw state emitPekka Paalanen
2009-01-31nv20: disable depth writes in hw initPekka Paalanen
2009-01-31nv20: Z-mapping parametersPekka Paalanen
2009-01-31nv20: draw_elements needs to flushPekka Paalanen
2009-01-31nv20: set surface status in clear()Pekka Paalanen
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-30gallium: make p_winsys internalZack Rusin
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
2009-01-27gallium: remove redundant size from the constant bufferZack Rusin
2009-01-27gallium: it's a reference value, not a reference numberZack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-26nv20: rewrite vertex layoutPekka Paalanen
2009-01-26nv20: adjust initial hw contextPekka Paalanen
2009-01-20gallium: Remove the standalone surfaces.José Fonseca
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
2008-12-07nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen
2008-11-30Nouveau: nv{10,20} set_primitive API fixPekka Paalanen
2008-11-30Nouveau: nv20 build fix: forgotten includePekka Paalanen
2008-11-30Nouveau: fix minor API change in surface_copyPekka Paalanen
2008-11-30Nouveau: update nouveau_class.hPekka Paalanen
2008-11-30Nouveau: nv20 (nv10) immediate vertex submissionPekka Paalanen
2008-11-30Nouveau: properly redo nv20_vertex_layout.Pekka Paalanen
2008-11-12nv04..nv30: fix pipe_surface initPekka Paalanen
2008-11-09Nouveau: fix nv20_vertex_layout()Pekka Paalanen
2008-11-08Nouveau: update nv20 miptree according to nv40.Pekka Paalanen
2008-11-08Nouveau: name replace for nv20.Pekka Paalanen
2008-11-08Nouveau: Rename nv20/ files as nv20.Pekka Paalanen
2008-11-08Nouveau: copy nv30_vertprog.c to nv20.Pekka Paalanen
2008-11-08Nouveau: start nv20 by copying the nv10 tree.Pekka Paalanen