summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nv30/nv30_context.h
AgeCommit message (Expand)Author
2010-02-11nv30: adapt to stencil ref changesRoland Scheidegger
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-02-04nouveau: include stdio.h and u_inlines.h in all context files since embedded ...Dave Airlie
2010-01-05nouveau: kill nouveau_push.h and use libdrm versions of BEGIN_RINGs, etcMarcin Slusarz
2010-01-05Merge commit 'origin/gallium-draw-retval'Keith Whitwell
2009-12-22Merge branch 'gallium-edgeflags'Roland Scheidegger
2009-12-21gallium: propogate draw retval changes into more driversKeith Whitwell
2009-12-19gallium: fix up drivers for edgeflag changesRoland Scheidegger
2009-12-14nouveau: avoid running out of relocsMaarten Maathuis
2009-10-19nouveau: implement is_{texture,buffer}_referenced properlyBen Skeggs
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-07-12nv30: Emit vertex buffer objects using state objectsPatrice Mandin
2008-07-12nv30: Move edgeflag stuffPatrice Mandin
2008-07-12nv30: Reorder, remove useless stuffPatrice Mandin
2008-07-12nv30: Rename state emission funcPatrice Mandin
2008-07-12nv30: Emit fragment program using state objectsPatrice Mandin
2008-07-12nv30: Emit vertex program using state objectsPatrice Mandin
2008-07-11nv30: Move constant buffers out of vert/frag prog structuresPatrice Mandin
2008-07-11nv30: Emit fragtex state using state objectsPatrice Mandin
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-06-23nv30: add state zsa, based on nv40 onePatrice Mandin
2008-06-23nv30: add state viewport, based on nv40 onePatrice Mandin
2008-06-23nv30: add state stipple, based on nv40 onePatrice Mandin
2008-06-23nv30: add state scissor, based on nv40 onePatrice Mandin
2008-06-23nv30: add state rasterizer, based on nv40 onePatrice Mandin
2008-06-21nv30: Add state for blendPatrice Mandin
2008-06-20nv30: Add separate nv30 state stuff for fb, based on nv40 one, need to use it...Patrice Mandin
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
2008-05-13nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs
2008-04-15nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBSBen Skeggs
2008-04-11nv30: Move some structures and functions from context to screenPatrice Mandin
2008-03-18nv30: disable emit texture image in state_emit, already done in fragtexPatrice Mandin
2008-03-18nv30: update miptree stuff for texturingPatrice Mandin
2008-03-17nv30: only 2 render targetsPatrice Mandin
2008-02-29nouveau: implement pipe_screenBen Skeggs
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs