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path: root/src/gallium/drivers/nv30/nv30_state_fb.c
AgeCommit message (Expand)Author
2009-10-31nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton
2009-10-23nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if color...Patrice Mandin
2009-10-22nouveau: nv30: rewrite so we can render only in depth bufferPatrice Mandin
2009-10-21nouveau: nv30: check number of colour buffers to bindPatrice Mandin
2009-10-15nouveau: nv30: refuse binding a colour buffer with a zeta buffer with differe...Patrice Mandin
2009-10-13nouveau: nv30: use texture width,height for render target dimensionsPatrice Mandin
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swi...Patrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-06-29nouveau: adapt to cpp->pf_block changesBen Skeggs
2008-06-20nv30: Add separate nv30 state stuff for fb, based on nv40 one, need to use it...Patrice Mandin