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path: root/src/gallium/drivers/nv50/nv50_context.h
AgeCommit message (Expand)Author
2009-01-06nv50: working towards 3D texturesBen Skeggs
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-07-11nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs
2008-07-11nv50: split tic construction out into own fileBen Skeggs
2008-07-11nv50: get clear-scissor workingBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: abuse constbuf upload for program uploadBen Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs
2008-06-29nv50: rename nv50_state.h to nv50_program.hBen Skeggs
2008-06-29nv50: quick hack so progs/fp/fp-tri works for the momentBen Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
2008-03-12nv50: start on fb stateBen Skeggs
2008-03-12nv50: rasterizer stateobjBen Skeggs
2008-03-12nv50: scissor/viewport/blend colour/stippleBen Skeggs
2008-03-12nv50: depth_stencil_alpha stateobjBen Skeggs
2008-03-12nv50: crappy state validate/emit functionBen Skeggs
2008-03-12nv50: create blend stateobjBen Skeggs
2008-03-12nv50: convert to hwctx-in-screen as nv40 isBen Skeggs
2008-02-29nouveau: implement pipe_screenBen Skeggs
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs