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path: root/src/gallium/drivers/nv50/nv50_screen.c
AgeCommit message (Expand)Author
2009-10-05nv50: support PIPE_FORMAT_X8R8G8B8_UNORMBen Skeggs
2009-09-16gallium: Deprecate PIPE_CAP_S3TC.José Fonseca
2009-09-15nv50: add preliminary support for point spritesChristoph Bumiller
2009-08-17nv50: whitespace fixes and deobfuscationMaarten Maathuis
2009-08-14nv50: make use of the y-origin switchChristoph Bumiller
2009-07-29nv50: correct zeta formatsChristoph Bumiller
2009-07-29nv50: use correct scissor regChristoph Bumiller
2009-07-14gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from defau...Patrice Mandin
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-07-01nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs
2009-06-06nv50: fix multi-texturingBen Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: call notifier/grobj etc funcs directlyBen Skeggs
2009-06-05nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-06-05nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs
2009-05-28nv50: use multiple constant buffersChristoph Bumiller
2009-03-07nv50: simplify tesla object selectionBen Skeggs
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-03-07Fix nv50_screen_create()Victor Stinner
2009-03-04gallium: Unify reference counting.Michel Dänzer
2009-02-20nv50: rework for texture_transfer changesBen Skeggs
2009-02-05nv50: move 2d blit/fill code into pipe driverBen Skeggs
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-30gallium: make p_winsys internalZack Rusin
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
2009-01-13nv50: add DXTn formatsBen Skeggs
2009-01-13nv50: shadow mappingBen Skeggs
2009-01-13nv50: anisoBen Skeggs
2009-01-13nv50: occlusion queriesBen Skeggs
2009-01-12nv50: enable npot texturesBen Skeggs
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-07nv40/nv50: enable mirror wrap modesBen Skeggs
2008-07-23nouveau: is_format_supported() interface changesBen Skeggs
2008-07-21nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs
2008-07-11nv50: add some texture formatsBen Skeggs
2008-07-11nv50: add license headers to .c filesBen Skeggs
2008-07-11nv50: enable GART usage for vertex buffersBen Skeggs
2008-07-11nouveau: update to latest object headerBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: hack of a TEX opcodeBen Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
2008-06-29nv50: more efficient const upload + fixes (fp/* works now!)Ben Skeggs
2008-06-29nv50: move magics take 2Ben Skeggs
2008-06-29Revert "nv50: move some magics"Ben Skeggs
2008-06-29nv50: move some magicsBen Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs