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path: root/src/gallium/drivers/nv50/nv50_state.c
AgeCommit message (Expand)Author
2010-01-06gallium: remove PIPE_TEX_FILTER_ANISOLuca Barbieri
2010-01-05nouveau: rewrite nouveau_stateobj to use BEGIN_RING properlyMaarten Maathuis
2009-12-31nv50: multiply polygon offset units by 2Christoph Bumiller
2009-12-28nv50: Dehexify and bring up to date with new method defines.Marcin Kościelnicki
2009-12-12nv50: fix depth comparison func TSC bitsChristoph Bumiller
2009-12-12nv50: support vertex program texturesChristoph Bumiller
2009-12-01nv: Update for renamed sampler/texture state setters.Michal Krol
2009-10-22nv50: handle PIPE_TEX_FILTER_ANISO caseChristoph Bumiller
2009-09-15nv50: add preliminary support for point spritesChristoph Bumiller
2009-09-15nv50: add support for light-twosideChristoph Bumiller
2009-08-29nv50: set provoking vertex stateChristoph Bumiller
2009-08-17nv50: fix stencil stateChristoph Bumiller
2009-07-29nv50: TIC/TSC fixes and additionsChristoph Bumiller
2009-06-06nv50: support non-normalized texture coordsBen Skeggs
2009-05-28nv50: some mipmapping fixesBen Skeggs
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-01-27gallium: it's a reference value, not a reference numberZack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-13nv50: shadow mappingBen Skeggs
2009-01-13nv50: anisoBen Skeggs
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-07nouveau: fix buildBen Skeggs
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
2008-07-11nv50: demagic tex filter / wrap modeBen Skeggs
2008-07-11nv50: add license headers to .c filesBen Skeggs
2008-06-29nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs
2008-06-29nv50: reverse stencil sides, header is wrongBen Skeggs
2008-06-29nv50: fix line stippleBen Skeggs
2008-06-29nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs
2008-06-29nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: disable ztest for now - it doesn't work stillBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
2008-06-29nv50: fix blend csoBen Skeggs
2008-06-29nv50: rename nv50_state.h to nv50_program.hBen Skeggs
2008-06-29nv50: remove NV50_PROG_{VERTEX,FRAGMENT}Ben Skeggs
2008-06-29nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs
2008-04-23nouveau: fix buildBen Skeggs
2008-03-30nouveau: adapt to recent gallium changesBen Skeggs
2008-03-13nouveau: match interface changesBen Skeggs
2008-03-12nv50: start on fb stateBen Skeggs
2008-03-12nv50: rasterizer stateobjBen Skeggs
2008-03-12nv50: scissor/viewport/blend colour/stippleBen Skeggs
2008-03-12nv50: depth_stencil_alpha stateobjBen Skeggs
2008-03-12nv50: create blend stateobjBen Skeggs
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs