Age | Commit message (Expand) | Author |
---|---|---|
2010-04-18 | nvfx: move declarations before code | Brian Paul |
2010-04-18 | nvfx: fix fragment program constant updates | Luca Barbieri |
2010-04-17 | nvfx: Initialize variables. | Vinson Lee |
2010-04-17 | nvfx: Remove unnecessary headers. | Vinson Lee |
2010-04-13 | nvfx: use dynamically sized rotating BO pool for fragment programs | Luca Barbieri |
2010-04-12 | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri |
2010-04-12 | nvfx: add NVFX_NEW_{FRAG,VERT}CONST | Luca Barbieri |
2010-04-12 | nvfx: so->RING_3D: fragprog | Luca Barbieri |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-23 | nvfx: don't crash on empty fragment program | Luca Barbieri |
2010-03-15 | nvfx: remove src_native_swz, which was a no-op | Luca Barbieri |
2010-03-15 | nvfx: clean up shader header | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_fragprog.c | Luca Barbieri |