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path: root/src/gallium/drivers/nvfx
AgeCommit message (Expand)Author
2010-03-23nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAMLuca Barbieri
2010-03-23nvfx: delay allocation of buffers in GART/VRAM to validation timeLuca Barbieri
2010-03-23nvfx: don't crash on empty fragment programLuca Barbieri
2010-03-23nvfx: fix coding style in nvfx_transfer.cLuca Barbieri
2010-03-23nvfx: stop incessantly spewing debug messages on the terminalLuca Barbieri
2010-03-23nvfx: fix/workaround nv3x hwtnl issuesLuca Barbieri
2010-03-22nvfx: fix sampler views supportLuca Barbieri
2010-03-15nvfx: fix up after mergeKeith Whitwell
2010-03-15Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-15nvfx: remove src_native_swz, which was a no-opLuca Barbieri
2010-03-15nvfx: clean up shader headerLuca Barbieri
2010-03-15nvfx: draw: make swtnl draw_elements actually work.Luca Barbieri
2010-03-15nvfx: draw: emit color as floating pointLuca Barbieri
2010-03-15nvfx: draw: make perspective corrective texturing workLuca Barbieri
2010-03-15nvfx: draw: create draw vp with uregLuca Barbieri
2010-03-15nvfx: add NOUVEAU_SWTNL to force swtnl at runtimeLuca Barbieri
2010-03-15nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri
2010-03-15nvfx: fix viewport state after bypass removal for swtnlLuca Barbieri
2010-03-15nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_context.cLuca Barbieri
2010-03-15nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri
2010-03-15nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_query.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri
2010-03-15nvfx: add nvfx directory to build systemLuca Barbieri
2010-03-15nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri