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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_context.c
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Commit message (
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Author
2010-04-11
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-04-05
r300g: typecast using the r300_texture function
Marek Olšák
2010-04-05
r300g: add fallback for back stencil reference value and masks for r3xx-r4xx
Marek Olšák
2010-04-05
r300g: simplify accessing screen from context
Marek Olšák
2010-03-26
Revert "r300g: add generating texture coordinates for point sprites (WIP)"
Corbin Simpson
2010-03-25
r300g: Remove unnecessary header.
Vinson Lee
2010-03-21
r300g: fix scons build
Marek Olšák
2010-03-21
r300g: fix occlusion query hangs.
Dave Airlie
2010-03-21
r300g: add buffer/texture referenced checks.
Dave Airlie
2010-03-19
r300g: add generating texture coordinates for point sprites (WIP)
Marek Olšák
2010-03-15
r300g: rebuild screen/winsys interface
Dave Airlie
2010-03-14
r300g: remove pipe_context from r300_screen
Marek Olšák
2010-03-11
Squashed commit of gallium-context-transfers:
Keith Whitwell
2010-03-09
r300g: Precalculate and CSO-bind PSC state.
Corbin Simpson
2010-03-08
Merge commit 'origin/gallium-winsys-handle-rebased'
Keith Whitwell
2010-03-07
r300g: add ability to tile/detile textures using blit during transfers
Marek Olšák
2010-03-07
r300g: disable emitting the HWTCL-related state when SWTCL is in use
Marek Olšák
2010-03-04
r300g: remove dead r300_get_texture_buffer function
Keith Whitwell
2010-02-28
r300g: atomize texture and sampler states
Marek Olšák
2010-02-28
r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)
Marek Olšák
2010-02-28
r300g: use the atom size directly during emission
Marek Olšák
2010-02-28
r300g: atomize invalidation of texture caches
Marek Olšák
2010-02-28
r300g: atomize PVS flush
Marek Olšák
2010-02-24
r300g: Atomize vertex shader.
Corbin Simpson
2010-02-24
r300g: Move CALLOCs to correct place.
Corbin Simpson
2010-02-22
Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"
Dave Airlie
2010-02-22
r300g: rebuild winsys/pipe buffer handling and add buffer map
Dave Airlie
2010-02-14
r300g: fix scons build
Marek Olšák
2010-02-08
gallium: squash-merge of gallium screen context
Keith Whitwell
2010-02-06
r300g: make a local copy of framebuffer state
Marek Olšák
2010-01-28
r300g: Atomize framebuffers.
Corbin Simpson
2010-01-27
r300g: Remove unnecessary headers.
Vinson Lee
2010-01-26
r300g: Turn the RS block into an atom.
Corbin Simpson
2010-01-26
r300g: Make vertex_format into an atom.
Corbin Simpson
2010-01-26
r300g: Kill dead code for hashing custom state.
Corbin Simpson
2010-01-19
r300g: Move GB_AA_CONFIG to its eventual new home.
Corbin Simpson
2010-01-19
r300g: Make invariant state into an atom.
Corbin Simpson
2010-01-17
r300g: output texture debug messages if only RADEON_DEBUG=tex is set
Marek Olšák
2010-01-17
r300g: move debug flags into r300_screen
Marek Olšák
2010-01-13
r300g: Account for CS space used per atom.
Corbin Simpson
2010-01-12
r300g: only emit scissor when needed
Marek Olšák
2010-01-12
r300g: Always emit scissors.
Corbin Simpson
2010-01-10
r300g: Atomize scissors.
Corbin Simpson
2010-01-10
r300g: Atomize viewport.
Corbin Simpson
2010-01-10
r300g: Atomize rasterizer.
Corbin Simpson
2010-01-10
r300g: Atomize ZTOP.
Corbin Simpson
2010-01-10
r300g: Atomize DSA.
Corbin Simpson
2010-01-10
r300g: Atomize UCP.
Corbin Simpson
2010-01-10
r300g: Atomize blend color.
Corbin Simpson
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