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path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-04-04r300g: add conditional renderingMarek Olšák
2010-03-29r300g: print configurable debugging info on non-debug buildsMarek Olšák
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-21r300g: put common defines into one fileMarek Olšák
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák
2010-03-15r300g: fix up after mergeKeith Whitwell
2010-03-15Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-15r300g: rebuild screen/winsys interfaceDave Airlie
2010-03-13Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-11Squashed commit of gallium-context-transfers:Keith Whitwell
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
2010-03-08r300g: define R300_MAX_TEXTURE_LEVELSBrian Paul
2010-03-08r300g: remove unnecessary state emissions and clean upMarek Olšák
2010-03-02r300g: Make velem CSO actually work.Corbin Simpson
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger
2010-03-01r300: Save viewport and clip states before invoking blitter.Michal Krol
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák
2010-02-28r300g: atomize PVS flushMarek Olšák
2010-02-28r300g: add size parameter to the atom emit functionsMarek Olšák
2010-02-27r300g: move the emission of GA_POINT_MINMAX into emit_fb_stateMarek Olšák
2010-02-27r300g: always emit the correct max vertex index to avoid DRM errorsMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
2010-02-21r300g: precompute framebuffer register valuesMarek Olšák
2010-02-15r300g: fix the size of constant buffersMarek Olšák
2010-02-14r300g: add macrotiling support to texture setupMarek Olšák
2010-02-11r300g: adapt to stencil ref changesRoland Scheidegger
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson