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path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák
2010-06-13r300g: move two-sided stencilref fallback to its own fileMarek Olšák
2010-06-13r300g: move index buffer translate functions to their new homeMarek Olšák
2010-06-13r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
2010-06-02r300g: store the GEM domain in buffer and texture structsMarek Olšák
2010-05-27r300g: decouple drawing code and two-sided stencil refvalue fallbackMarek Olšák
2010-05-26r300g: add get_cs_info winsys entrypoint, abandon check_csMarek Olšák
2010-05-26r300g: more efficient finish + fix commentsMarek Olšák
2010-05-26r300g: implement fake but compliant fencesMarek Olšák
2010-05-25r300g: add r300_init_render_functions, remove r300_render.hMarek Olšák
2010-05-25r300g: remove r300_query.hMarek Olšák
2010-05-25r300g: remove r300_flush.hMarek Olšák
2010-05-25r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák
2010-05-23r300g: fix warningsMarek Olšák
2010-05-16r300g/swtcl: fix point sprite texgen (do it in HW)Marek Olšák
2010-05-15r300g: remove unused struct r300_vertex_infoMarek Olšák
2010-05-15r300g: fix emission of some non-CSO atoms at the beginning of CSMarek Olšák
2010-05-15r300g: remove unused r300_query::activeMarek Olšák
2010-05-12r300g: Correct viewport setup for SW TCL.Corbin Simpson
2010-05-08r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák
2010-05-08r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák
2010-05-08r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák
2010-05-08r300g: consolidate common render code into one functionMarek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-04-29r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
2010-04-19r300g: Adapt for index bias interface change.José Fonseca
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-04-04r300g: add conditional renderingMarek Olšák