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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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drivers
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r300
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r300_context.h
Age
Commit message (
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Author
2010-06-14
r300g: subclass pipe_surface
Marek Olšák
2010-06-13
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
r300g: turn blend color into a CB
Marek Olšák
2010-06-13
r300g: turn blend state into a CB
Marek Olšák
2010-06-13
r300g: remove r300_state.h
Marek Olšák
2010-06-13
r300g: move two-sided stencilref fallback to its own file
Marek Olšák
2010-06-13
r300g: move index buffer translate functions to their new home
Marek Olšák
2010-06-13
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
Marek Olšák
2010-06-08
r300g: skip rendering for unsupported vertex formats instead of aborting
Marek Olšák
2010-06-02
r300g: store the GEM domain in buffer and texture structs
Marek Olšák
2010-05-27
r300g: decouple drawing code and two-sided stencil refvalue fallback
Marek Olšák
2010-05-26
r300g: add get_cs_info winsys entrypoint, abandon check_cs
Marek Olšák
2010-05-26
r300g: more efficient finish + fix comments
Marek Olšák
2010-05-26
r300g: implement fake but compliant fences
Marek Olšák
2010-05-25
r300g: add r300_init_render_functions, remove r300_render.h
Marek Olšák
2010-05-25
r300g: remove r300_query.h
Marek Olšák
2010-05-25
r300g: remove r300_flush.h
Marek Olšák
2010-05-25
r300g: add r300_init_blit_functions, remove r300_blit.h
Marek Olšák
2010-05-23
r300g: fix warnings
Marek Olšák
2010-05-16
r300g/swtcl: fix point sprite texgen (do it in HW)
Marek Olšák
2010-05-15
r300g: remove unused struct r300_vertex_info
Marek Olšák
2010-05-15
r300g: fix emission of some non-CSO atoms at the beginning of CS
Marek Olšák
2010-05-15
r300g: remove unused r300_query::active
Marek Olšák
2010-05-12
r300g: Correct viewport setup for SW TCL.
Corbin Simpson
2010-05-08
r300g: follow pipe_rasterizer_state::light_twoside
Marek Olšák
2010-05-08
r300g: move GA_POINT_MINMAX back to rs_state
Marek Olšák
2010-05-08
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
r300g: consolidate common render code into one function
Marek Olšák
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-04-29
r300g: fix tests/yuvrect and possibly even rendering to YUV textures
Marek Olšák
2010-04-26
r300g: Rudimentary stats, printed on exit.
Corbin Simpson
2010-04-19
r300g: Adapt for index bias interface change.
José Fonseca
2010-04-14
r300g: remove always_dirty flag and correct leftovers
Marek Olšák
2010-04-14
r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
r300g: atomize VS constant buffer
Marek Olšák
2010-04-13
r300g: add generating texture coordinates for point sprites
Marek Olšák
2010-04-12
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-11
r300g: use cliprects for scissoring
Marek Olšák
2010-04-11
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-04-05
r300g: typecast using the r300_texture function
Marek Olšák
2010-04-05
r300g: add fallback for back stencil reference value and masks for r3xx-r4xx
Marek Olšák
2010-04-05
r300g: simplify accessing screen from context
Marek Olšák
2010-04-05
r300g: raise the number of texture units to 16 for all supported chipsets
Marek Olšák
2010-04-05
r300g: is_npot -> uses_pitch
Marek Olšák
2010-04-04
r300g: add conditional rendering
Marek Olšák
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