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path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-01r300: Save viewport and clip states before invoking blitter.Michal Krol
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák
2010-02-28r300g: atomize PVS flushMarek Olšák
2010-02-28r300g: add size parameter to the atom emit functionsMarek Olšák
2010-02-27r300g: move the emission of GA_POINT_MINMAX into emit_fb_stateMarek Olšák
2010-02-27r300g: always emit the correct max vertex index to avoid DRM errorsMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
2010-02-21r300g: precompute framebuffer register valuesMarek Olšák
2010-02-15r300g: fix the size of constant buffersMarek Olšák
2010-02-14r300g: add macrotiling support to texture setupMarek Olšák
2010-02-11r300g: adapt to stencil ref changesRoland Scheidegger
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
2010-01-26r300g: Kill dead code for hashing custom state.Corbin Simpson
2010-01-19r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson
2010-01-19r300g: Make invariant state into an atom.Corbin Simpson
2010-01-18r300g: fix polygon offsetMarek Olšák
2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: Always emit scissors.Corbin Simpson
2010-01-10r300g: Don't bother testing for empty scissors.Corbin Simpson
2010-01-10r300g: Atomize scissors.Corbin Simpson
2010-01-10r300g: Move TCL bypass switch to main context.Corbin Simpson
2010-01-10r300g: Atomize viewport.Corbin Simpson
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
2010-01-10r300g: Atomize DSA.Corbin Simpson
2010-01-10r300g: Atomize UCP.Corbin Simpson
2010-01-10r300g: Atomize blend color.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
2009-12-19r300g: add texture compare modesMarek Olšák
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-06r300g: don't render if everything is culled by scissoringMarek Olšák
2009-12-06r300g: remove redundant code and clean upMarek Olšák
2009-12-05r300g: Need to emit a hardware scissor rectangle even if scissor is disabled.Michel Dänzer
2009-12-02r300g, radeong: De-specialize r300_winsys into radeon_winsys.Corbin Simpson
2009-11-21r300g: clean up vs/fs tabsMarek Olšák
2009-11-20r300g: add texture lod clampingMarek Olšák
2009-11-08r300g: Unify context names for counts.Corbin Simpson
2009-11-07r300g: Don't pass hw_prim around in the context.Corbin Simpson