summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2009-06-05r300-gallium: Emit UCP.Corbin Simpson
2009-05-20r300-gallium: Another constantbuf shader recompile test.Corbin Simpson
2009-05-20r300-gallium: Raise constantbuf limits.Corbin Simpson
2009-05-18r300-gallium: Always do VTE, never software viewport.Corbin Simpson
2009-05-08r300-gallium: Finish space accounting.Corbin Simpson
2009-05-01r300-gallium: Don't bother with conditional double define.Corbin Simpson
2009-04-10r300-gallium: Clean up vertex format setup.Corbin Simpson
2009-04-05r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson
2009-04-04r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson
2009-03-31r300-gallium: Stubs for vertex shaders.Corbin Simpson
2009-03-25r300-gallium: r300-fs: Moar.Corbin Simpson
2009-03-18r300-gallium: Emit viewport state.Corbin Simpson
2009-03-18r300-gallium: Viewport state storage.Corbin Simpson
2009-03-10r300-gallium: Initial, broken, query setup.Corbin Simpson
2009-03-10r300-gallium: First stab at texture support.Corbin Simpson
2009-03-07r300-gallium: Clean up RS.Corbin Simpson
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson
2009-03-06r300-gallium: Pick up a few more bits of rs_state.Corbin Simpson
2009-03-03r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.Corbin Simpson
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
2009-02-23r300-gallium: Fix a handful of compile warnings.Corbin Simpson
2009-02-23r300-gallium: Finish VAP/VF setup.Corbin Simpson
2009-02-18r300-gallium: implement simple pipe_transfer Basically make the driver compil...Joakim Sindholt
2009-02-16r300-gallium: Set up draw rasterizer.Corbin Simpson
2009-02-16r300-gallium: Add draw_arrays and friends.Corbin Simpson
2009-02-13r300-gallium: Add derived state for vertex formats.Corbin Simpson
2009-02-12r300-gallium: Add r300 passthrough shader.Corbin Simpson
2009-02-12r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson
2009-02-08r300: Update to match pipe_surface changes.Corbin Simpson
2009-02-04r300: Add shader state stubs.Corbin Simpson
2009-02-04r300: A bit more cleanup and state handling.Corbin Simpson
2009-02-01r300: Add more rs_state, fix indents on dsa_state.Corbin Simpson
2009-02-01r300: Add line stipple state to rs_state.Corbin Simpson
2009-02-01r300: Hook up clear, set it to fallback.Corbin Simpson
2009-02-01r300: Moar state handlers.Corbin Simpson
2009-02-01r300: Add fragment shader stubs.Corbin Simpson
2009-02-01r300: Add initial pipe_texture handling.Corbin Simpson
2009-02-01r300: Add texture sampler state.Corbin Simpson
2009-02-01r300: Add sampler state skeleton.Corbin Simpson
2009-02-01r300: Add path for pci_id in winsys.Corbin Simpson
2009-02-01r300: Various flags, small state tracking things.Corbin Simpson
2009-02-01r300: Add a basic dirty state emit.Corbin Simpson
2009-02-01r300: Add blend color.Corbin Simpson
2009-02-01r300: Add more state.Corbin Simpson
2009-02-01r300: Fix errant inlines.Corbin Simpson
2009-02-01r300: Hook up state functions.Corbin Simpson
2009-02-01r300: Add DSA state.Corbin Simpson
2009-02-01r300: Add scissor state, fix build.Corbin Simpson
2009-02-01r300: Add blend state.Corbin Simpson
2009-02-01r300, amd: Make everything build. (Not necessarily work, mind you.)Corbin Simpson