Age | Commit message (Expand) | Author |
2011-01-10 | r300g: add debug option for buffer upload logging | Marek Olšák |
2010-12-05 | r300g: optimize looping over atoms | Marek Olšák |
2010-10-18 | r300g: Add new debug option for logging vertex/fragment program stats | Tom Stellard |
2010-09-13 | r300g: add new debug options for dumping scissor regs and disabling CBZB clear | Marek Olšák |
2010-09-04 | r300g: add a new debug option which disables compiler optimizations | Marek Olšák |
2010-08-05 | r300g: implement hyper-z support. (v4) | Dave Airlie |
2010-07-25 | r300g: cleanup texture debug logging | Marek Olšák |
2010-07-13 | r300g: extend and clean up debug logging | Marek Olšák |
2010-06-18 | r300g: debug option for fake occlusion queries | Marek Olšák |
2010-06-13 | r300g: drop DBG_CS | Marek Olšák |
2010-06-03 | r300g: use util/u_debug | Joakim Sindholt |
2010-05-23 | r300g: fix warnings | Marek Olšák |
2010-05-17 | r300g: Add RS block dump. | Corbin Simpson |
2010-05-14 | r300g: add framebuffer state debug logging | Marek Olšák |
2010-05-03 | r300g: improve texture debug output, split into TEX and TEXALLOC flags | Marek Olšák |
2010-04-29 | r300g: rasterizer debug logging | Marek Olšák |
2010-04-26 | r300g: Add stats debug flag. | Corbin Simpson |
2010-04-18 | r300g: add debugging options "notiling" and "noimmd" (for testing) | Marek Olšák |
2010-03-27 | r300g: print errors even on non-debug builds | Marek Olšák |
2010-03-13 | r300g: add high quality anisotropic filtering for R5xx (disabled by default) | Marek Olšák |
2010-01-27 | r300g: Remove unnecessary headers. | Vinson Lee |
2010-01-17 | r300g: move debug flags into r300_screen | Marek Olšák |
2009-11-01 | r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc. | Corbin Simpson |
2009-10-21 | r300g: Remove unused debug flag. | Corbin Simpson |
2009-10-12 | r300g: More debug flags. | Corbin Simpson |
2009-10-12 | r300g: Surface debug. | Corbin Simpson |
2009-10-05 | r300g: fix scons build | Joakim Sindholt |
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle |
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle |
2009-07-30 | r300g: Use r300compiler for vertex shaders | Nicolai Hähnle |
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt |
2009-06-04 | r300-gallium: Improve vs debug more. | Corbin Simpson |
2009-06-04 | r300-gallium: vs: Add negation, SUB. | Corbin Simpson |
2009-06-04 | r300: Moar vs debug. | Corbin Simpson |
2009-05-17 | r300-gallium: vs: Dupe tokens, better debug, count spurious insts. | Corbin Simpson |
2009-05-09 | r300-gallium: Start VS dumper. | Corbin Simpson |
2009-04-05 | r300-gallium: Properly interface with Draw for vert shaders. | Corbin Simpson |
2009-03-25 | r300-gallium: r300-fs: Moar. | Corbin Simpson |
2009-03-15 | r300-gallium: Fix spacing. | Corbin Simpson |
2009-03-11 | r300-gallium: r500-fs: More texture fixes. | Corbin Simpson |
2009-03-11 | r300-gallium: r500-fs: Add shader dumper and more tex work. | Corbin Simpson |