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path: root/src/gallium/drivers/r300/r300_emit.c
AgeCommit message (Expand)Author
2010-05-08r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák
2010-05-08r300g: consolidate common render code into one functionMarek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
2010-04-27r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák
2010-04-26r300g: use CS_OUT_TABLE betterMatt Turner
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
2010-04-26r300g: Use table CS writing when applicable.Corbin Simpson
2010-04-26r300g: force prefetch for non-indexed verticesMarek Olšák
2010-04-26r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák
2010-04-16r300/compiler: make ARB_shadow_ambient optionalMarek Olšák
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: emit FS depth output config with FS codeMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-03-27r300g: print errors even on non-debug buildsMarek Olšák
2010-03-26r300g: Remove unnecessary header.Vinson Lee
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-22r300g: Cleanup a few old warnings.Corbin Simpson
2010-03-19r300g: fix breakage after the gallium-sampler-view mergeMarek Olšák
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák
2010-03-15r300g: fix up after mergeKeith Whitwell
2010-03-15Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-15r300g: rebuild screen/winsys interfaceDave Airlie
2010-03-13r300g: fix up function namesMarek Olšák
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol
2010-03-09r300g: fix gallium-vertexlementcso merge damageRoland Scheidegger
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
2010-03-08r300g: remove unnecessary state emissions and clean upMarek Olšák
2010-03-07r300g: disable emitting the HWTCL-related state when SWTCL is in useMarek Olšák
2010-03-07r300g: resurrect r300_emit_vertex_buffer for SWTCLMarek Olšák
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger
2010-02-28r300g: atomize texture and sampler statesMarek Olšák