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path: root/src/gallium/drivers/r300/r300_emit.c
AgeCommit message (Expand)Author
2010-11-10r300g: rename has_hyperz -> can_hyperzMarek Olšák
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-13r300g: fix SWTCLMarek Olšák
2010-09-13r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák
2010-09-13r300g: skip rendering if CS space validation failsMarek Olšák
2010-08-28r300g: set the correct value in PVS_NUM_CNTLRSMarek Olšák
2010-08-26r300g: fix constant buffer upload once again for r3xx->r4xxMarek Olšák
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-09r300g: fix hiz/zmask offset emissions.Dave Airlie
2010-08-08r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák
2010-08-08r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-07-17r300g: final fix for r3xx constant buffer emissionMarek Olšák
2010-07-17r300g: fix typo in r3xx constant buffer emissionMarek Olšák
2010-07-17r300g: fix constant buffer emission on r3xxMarek Olšák
2010-07-16r300g: do not make copies of constant buffers, emit them directlyMarek Olšák
2010-07-16r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák
2010-07-13r300g: extend and clean up debug loggingMarek Olšák
2010-07-12r300g: Remove unnecessary header.Vinson Lee
2010-07-12r300g: implement fast color clearMarek Olšák
2010-07-09r300g: allow the GTT domain for samplersMarek Olšák
2010-06-27r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák
2010-06-27r300g: group debug messagesMarek Olšák
2010-06-27r300g: turn rasterizer state into a command bufferMarek Olšák
2010-06-27r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák
2010-06-27r300g: turn invariant state into a command bufferMarek Olšák
2010-06-26r300g: introduce VAP invariant stateMarek Olšák
2010-06-24r300g: remove an XXX commentMarek Olšák
2010-06-24r300g: move AA registers into the new AA stateMarek Olšák
2010-06-24r300g: separate the cache flush from the framebuffer stateMarek Olšák
2010-06-24r300g: reorder and cleanup register writes everywhereMarek Olšák
2010-06-19r300g: fix random pixels appearing / incomplete renderingMarek Olšák
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák