summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r300/r300_emit.h
AgeCommit message (Expand)Author
2011-03-05r300g: implement instanced arraysMarek Olšák
2010-12-28r300g: rename aos to vertex arraysMarek Olšák
2010-09-13r300g: skip rendering if CS space validation failsMarek Olšák
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-07-12r300g: implement fast color clearMarek Olšák
2010-06-27r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák
2010-06-27r300g: turn invariant state into a command bufferMarek Olšák
2010-06-26r300g: introduce VAP invariant stateMarek Olšák
2010-06-24r300g: move AA registers into the new AA stateMarek Olšák
2010-06-24r300g: separate the cache flush from the framebuffer stateMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-06r300g: workaround index bias on chipsets that do not support itMarek Olšák
2010-05-26r300g/swtcl: force vertex prefetching for non-indexed primitivesMarek Olšák
2010-05-26r300g/swtcl: move emitting AOS to prepare_for_renderingMarek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-04-26r300g: force prefetch for non-indexed verticesMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-13r300g: fix up function namesMarek Olšák
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: put validating buffers after flushingMarek Olšák
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák
2010-02-28r300g: atomize PVS flushMarek Olšák
2010-02-28r300g: add size parameter to the atom emit functionsMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: prevent CS overflow when emitting the draw packetsMarek Olšák
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
2010-01-23r300g: fix up buffer emission ordering.Dave Airlie
2010-01-10r300g: Atomize scissors.Corbin Simpson
2010-01-10r300g: Atomize viewport.Corbin Simpson
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
2010-01-10r300g: Atomize DSA.Corbin Simpson
2010-01-10r300g: Atomize UCP.Corbin Simpson
2010-01-10r300g: Atomize blend color.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
2009-11-20r300g: emit R300_TEX_ENABLE to indicate there are no textures boundMarek Olšák
2009-11-07r300g: Don't pass hw_prim around in the context.Corbin Simpson
2009-11-07r300g: VBOs WIPMaciej Cencora
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-10-21r300g: Cleanup header includes.Corbin Simpson