Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák | |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | |
Needed for vertex shaders too. | |||
2010-05-23 | r300g: extend compile error message | Marek Olšák | |
2010-05-08 | r300g: pass depth texture swizzle to the compiler if compare mode is enabled | Marek Olšák | |
2010-05-08 | r300g: respect compare mode regardless of sampler type | Marek Olšák | |
2010-05-08 | r300/compiler: generalize depth texture mode to support arbitrary swizzles | Marek Olšák | |
2010-04-26 | r300g: use the dummy FS shader for shaders with zero instructions | Marek Olšák | |
2010-04-17 | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures | Marek Olšák | |
2010-04-16 | r300/compiler: fix repeat wrap mode for TXP and NPOTs | Marek Olšák | |
No idea why st/mesa unnecessarily inserts TXP where TEX is sufficient. Also re-enabling the NPOT fallback for repeat in r300g. | |||
2010-04-15 | r300/compiler: kill off RC_WRAP_CLAMP | Marek Olšák | |
A variant thereof might be later reintroduced for the mirrored-clamp modes. | |||
2010-04-15 | r300g: disable the REPEAT NPOT fallback until it works | Marek Olšák | |
It causes regressions. I haven't tested the MIRROR wrap modes, so not sure about that.. | |||
2010-04-15 | r300g: do not use NPOT fallback for CLAMP wrap modes | Marek Olšák | |
These work just fine. | |||
2010-04-15 | r300g: pick a new fragment shader when either a sampler state or view is changed | Marek Olšák | |
2010-04-15 | r300g: fix regression in texdepth. | Dave Airlie | |
texdepth stopped working when npot went in, this brings it back to life. < MostAwesomeDude> That looks like what I was going to do. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-04-14 | r300g: fix possible crash when shader compilation fails | Marek Olšák | |
This hopefully fixes the crash in the FDO bug #27634, not the bug itself. | |||
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák | |
2010-04-14 | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák | |
2010-04-11 | r300/compiler: Implement texcoord repeat and mirror for NPOT. | Corbin Simpson | |
2010-04-11 | r300g: Setup external state for wrap modes. | Corbin Simpson | |
2010-04-11 | r300g: Cleanup fragment program external state setup. | Corbin Simpson | |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák | |
2010-04-12 | r300g: FS constants emission rework | Marek Olšák | |
* The constant buffer emission is separated from RC state variables emission. * The immediates are emitted with FS code. | |||
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák | |
Better than killing an application. | |||
2010-04-11 | r300g: revisit some assertions and fix potential failures | Marek Olšák | |
* Turn some assertions to error messages. * At most 16 vertex elements can be set, others are ignored. * Rasterize at most 8 vertex-shader generic outputs, others are ignored. This includes fog and WPOS. * Unknown shader semantic names are ignored. | |||
2010-04-11 | r300g: cleanup handling of sampler views | Marek Olšák | |
The evolution of TX_FORMAT bits is as follows: * When a texture is created, set bits independent of pipe_format. * When a sampler view is created, add format-specific bits. * When sampler states and views are getting merged, add min/max LOD. | |||
2010-04-05 | r300g: simplify accessing screen from context | Marek Olšák | |
2010-04-05 | r300/compiler: make the max number of fragment shader temporaries adjustable | Marek Olšák | |
2010-03-27 | r300g: print errors even on non-debug builds | Marek Olšák | |
We really need to get these into bug reports. | |||
2010-03-07 | r300g: abort if FS compilation fails on non-debug builds | Marek Olšák | |
2010-02-28 | r300g: atomize texture and sampler states | Marek Olšák | |
2010-02-10 | r300g: Work around "defect" in r300compiler. | Corbin Simpson | |
r300compiler doesn't handle half swizzles for vert shaders, which don't have them. So, for now, disable them. | |||
2010-02-09 | r300g: Fix off-by-one errors in array bounds assertions. | Vinson Lee | |
2010-02-02 | r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader. | Corbin Simpson | |
This maybe breaks the vert compiler. Hopefully not. | |||
2010-01-06 | r300g: add WPOS | Marek Olšák | |
2009-12-19 | r300g: add texture compare modes | Marek Olšák | |
2009-12-01 | r300g: simplify allocations of FS input registers | Marek Olšák | |
2009-12-01 | r300g: clean up derived states | Marek Olšák | |
The state setups which aren't derived anymore have been moved to the VS and FS objects. | |||
2009-10-21 | r300g: Cleanup old static shader state. | Corbin Simpson | |
2009-10-21 | r300g: Cleanup header includes. | Corbin Simpson | |
2009-10-03 | r300g: Do not abort on fragment program compiler error | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle | |
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work | |||
2009-08-11 | r300g: a typo of debug message | Cooper Yuan | |
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle | |
This is entirely untested on R500, and needs more testing on R300. | |||
2009-07-23 | r300g: Actually mark shaders as translated/untranslated. | Corbin Simpson | |
Also trust that Gallium will not give us TGSI that miscounts shader consts. This creates a 20x speedup on glxgears, from 8 FPS to 160 FPS. | |||
2009-07-22 | gallium: simplify tgsi_full_immediate struct | Keith Whitwell | |
Remove the need to have a pointer in this struct by just including the immediate data inline. Having a pointer in the struct introduces complications like needing to alloc/free the data pointed to, uncertainty about who owns the data, etc. There doesn't seem to be a need for it, and it is unlikely to make much difference plus or minus to performance. Added some asserts as we now will trip up on immediates with more than four elements. There were actually already quite a few such asserts, but the >4 case could be used in the future to specify indexable immediate ranges, such as lookup tables. | |||
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt | |
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it. |