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path: root/src/gallium/drivers/r300/r300_reg.h
AgeCommit message (Expand)Author
2009-05-20r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson
2009-03-31r300-gallium: Moar vert shader emit.Corbin Simpson
2009-03-27r300-gallium: Add some surface_copy.Corbin Simpson
2009-03-20r300-gallium: A bit more invariant state.Corbin Simpson
2009-03-18r300-gallium: Fixup registers for viewport state.Corbin Simpson
2009-03-10r300-gallium: Moar fixes in the register file.Corbin Simpson
2009-03-07r300-gallium: A bit more vertex format fixup.Corbin Simpson
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson
2009-03-05r300-gallium: Move RS block setup to CSO.Corbin Simpson
2009-02-28r300-gallium: Fix RS.Corbin Simpson
2009-02-27r300-gallium: Properly split up RS into r300 and r500 variants.Corbin Simpson
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
2009-02-23r300-gallium: Decode passthrough shader for r300.Corbin Simpson
2009-02-17r300-gallium: Update r300_reg from classic Mesa.Corbin Simpson
2009-02-13r300-gallium: Various thingies.Corbin Simpson
2009-02-12r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson
2009-02-01r300: Add cleaned-up clear fallback, sort more regs.Corbin Simpson
2009-02-01r300: set up r5xx fragment shader; clear still brokenJoakim Sindholt
2009-02-01r300: attempt at trivial/clear on r5xxJoakim Sindholt
2009-02-01r300: A handful of thingys.Corbin Simpson
2009-02-01r300: Fix small r300_reg typo.Corbin Simpson
2009-02-01r300: Set up blend state emit, clean up blend registers.Corbin Simpson
2009-02-01r300: Unbreak build, finish clear state.Corbin Simpson
2009-02-01r300: Add blend state.Corbin Simpson