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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_state.c
Age
Commit message (
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Author
2010-12-07
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-05
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
r300g: do not use the index parameter in set_constant_buffer
Marek Olšák
2010-12-03
r300g: fix pointer arithmetic with void* in transfer_inline_write
Marek Olšák
2010-12-03
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-01
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-11-20
r300g: fix rendering with no vertex elements
Marek Olšák
2010-11-10
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-11-04
r300g: Do not use buf param before checking for NULL.
Guillermo S. Romero
2010-09-26
r300g: Remove unused variable.
Vinson Lee
2010-09-26
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-24
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-24
r300g: fix point sprite coord.
Dave Airlie
2010-08-29
r300g,u_blitter: use u_framebuffer
Marek Olšák
2010-08-28
r300g: fix min/max lod computation
Mathias Fröhlich
2010-08-25
r300g: fix potentially uninitialized variables in create_rs_state
Marek Olšák
2010-08-25
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
r300g: fix gl_PointCoord
Marek Olšák
2010-08-25
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
r300g: clean up some mess in set_constant_buffer
Marek Olšák
2010-08-25
r300g: fix indentation
Marek Olšák
2010-08-15
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-07
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-05
r300g: fix fb_state atom size
Marek Olšák
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-03
r300g: handle polygon offset correctly
Marek Olšák
2010-08-02
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-07-29
r300g/swtcl: fix crash in ETQW and minor fixups
Marek Olšák
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-25
r300g: implement D24X8 texture sampling for r3xx-r4xx
Marek Olšák
2010-07-25
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
r300g: cleanup texture creation code
Marek Olšák
2010-07-21
r300g: implement depth clamp
Marek Olšák
2010-07-21
r300g: cleanup clip state emission
Marek Olšák
2010-07-16
r300g: do not make copies of constant buffers, emit them directly
Marek Olšák
2010-07-16
r300g: rebuild winsys and command submission to support multiple contexts
Marek Olšák
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-07-09
r300g: fix texturing with negative lod bias
Marek Olšák
2010-07-08
r300g: add a function for marking framebuffer atoms as dirty
Marek Olšák
2010-07-03
r300g: fix warnings
Marek Olšák
2010-06-30
r300g: move one flush from winsys to the context
Marek Olšák
2010-06-29
util: reference surfaces and sampler views in blitter when saving them
Marek Olšák
2010-06-27
r300g: fix a compile error on non-debug builds
Marek Olšák
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