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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_state.c
Age
Commit message (
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Author
2011-03-12
r300g: implement fragment color clamping in the shader
Marek Olšák
2011-03-05
r300g: cleanup parameters of draw functions
Marek Olšák
2011-03-04
r300g: preliminary implementation of clamping controls
Marek Olšák
2011-03-04
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
r300g: implement blending for some of non-RGBA8 formats
Marek Olšák
2011-03-02
r300g: require DRM 2.3.0 (kernel 2.6.34)
Marek Olšák
2011-03-01
r300g: fix HiZ memory size computation and deciding when to use HiZ
Marek Olšák
2011-02-18
r300g: remove tracking whether vertex buffers need to be validated
Marek Olšák
2011-02-16
r300g: fix a race between CS and SET_TILING ioctls
Marek Olšák
2011-02-15
r300g: fix SIGFPE on debug builds
Marek Olšák
2011-02-14
gallium: notify drivers about possible changes in user buffer contents
Marek Olšák
2011-02-14
r300g: cleanup the draw functions
Marek Olšák
2011-02-11
r300g: import the last bits of libdrm and cleanup the whole thing
Marek Olšák
2011-02-10
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
r300g: simplify WRITE_RELOC API and cleanup
Marek Olšák
2011-02-07
r300g: use the new vertex buffer manager
Marek Olšák
2011-01-30
r300g: rework vertex format fallback
Marek Olšák
2011-01-27
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-24
r300g: remove any traces of depth_clamp
Marek Olšák
2011-01-08
r300g: Remove invalid assertion.
Łukasz Krotowski
2011-01-07
r300g: derive user buffer sizes at draw time
Marek Olšák
2011-01-06
r300g: skip buffer validation of upload buffers when appropriate
Marek Olšák
2010-12-29
r300g: support user buffers as constant buffers
Marek Olšák
2010-12-28
r300g: rename aos to vertex arrays
Marek Olšák
2010-12-24
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-17
r300g: finally fix the texture corruption on r3xx-r4xx
Marek Olšák
2010-12-11
r300g: fix rendering with a vertex attrib having a zero stride
Marek Olšák
2010-12-07
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-05
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
r300g: do not use the index parameter in set_constant_buffer
Marek Olšák
2010-12-03
r300g: fix pointer arithmetic with void* in transfer_inline_write
Marek Olšák
2010-12-03
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-01
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-11-20
r300g: fix rendering with no vertex elements
Marek Olšák
2010-11-10
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-11-04
r300g: Do not use buf param before checking for NULL.
Guillermo S. Romero
2010-09-26
r300g: Remove unused variable.
Vinson Lee
2010-09-26
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-24
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-24
r300g: fix point sprite coord.
Dave Airlie
2010-08-29
r300g,u_blitter: use u_framebuffer
Marek Olšák
2010-08-28
r300g: fix min/max lod computation
Mathias Fröhlich
2010-08-25
r300g: fix potentially uninitialized variables in create_rs_state
Marek Olšák
2010-08-25
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
r300g: fix gl_PointCoord
Marek Olšák
2010-08-25
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
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