Age | Commit message (Expand) | Author |
2011-01-23 | r300/compiler: remove any code related to relative addressing of temporaries | Marek Olšák |
2010-12-03 | r300g: do not remove unused constants if we are not near the limit | Marek Olšák |
2010-10-18 | r300g: Add new debug option for logging vertex/fragment program stats | Tom Stellard |
2010-09-10 | r300/compiler: Enable presubtract sources | Tom Stellard |
2010-09-05 | r300g,r300c: memset the compiler struct to zeros | Marek Olšák |
2010-09-04 | r300g: add a new debug option which disables compiler optimizations | Marek Olšák |
2010-09-04 | r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders | Marek Olšák |
2010-09-04 | r300/compiler: add new compiler parameter max_constants | Marek Olšák |
2010-09-04 | r300/compiler: add new compiler parameter max_alu_insts | Marek Olšák |
2010-08-25 | r300g: eliminate unused constants in VS | Marek Olšák |
2010-08-09 | r300g: do not print shader compiler errors by default | Marek Olšák |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák |
2010-05-23 | r300g: extend compile error message | Marek Olšák |
2010-05-23 | r300g: fix dummy vertex shader compilation | Marek Olšák |
2010-05-15 | r300g: fix psychedelic colors with SWTCL | Marek Olšák |
2010-05-02 | r300g: Remove unnecessary header. | Vinson Lee |
2010-05-02 | r300g: merge VS output mapping state (VAP) to rasterizer block state (RS) | Marek Olšák |
2010-04-14 | r300g: fix possible crash when shader compilation fails | Marek Olšák |
2010-04-14 | r300g: emit VS immediates along with VS code | Marek Olšák |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák |
2010-04-11 | r300g: a fix for piglit/texrect-many | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement vertex shader if the shader compilation fails | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák |
2010-04-11 | r300g: revisit some assertions and fix potential failures | Marek Olšák |
2010-04-05 | r300g: remove some XXXs | Marek Olšák |
2010-03-27 | r300g: print errors even on non-debug builds | Marek Olšák |
2010-03-14 | r300g: Remove unnecessary headers. | Vinson Lee |
2010-03-07 | r300g: share the VS-output-mapping state with SWTCL | Marek Olšák |
2010-02-24 | r300g: Atomize vertex shader. | Corbin Simpson |
2010-02-10 | r300g: Work around "defect" in r300compiler. | Corbin Simpson |
2010-02-09 | r300g: Fix off-by-one errors in array bounds assertions. | Vinson Lee |
2010-01-17 | r300g: fix the rasterization of secondary color | Marek Olšák |
2010-01-06 | r300g: add back-face color VS outputs | Marek Olšák |
2010-01-06 | r300g: fix SWTCL stream locations of texture coordinates | Marek Olšák |
2010-01-06 | r300g: disable the rasterization of WPOS if it's unused by the FS | Marek Olšák |
2010-01-06 | r300g: add WPOS | Marek Olšák |
2009-12-22 | Merge branch 'gallium-edgeflags' | Roland Scheidegger |
2009-12-19 | gallium: fix up drivers for edgeflag changes | Roland Scheidegger |
2009-12-09 | r300g: fix routing of vertex streams if TCL is bypassed | Marek Olšák |
2009-12-01 | r300g: simplify allocations of VS output registers | Marek Olšák |
2009-12-01 | r300g: clean up derived states | Marek Olšák |
2009-11-01 | r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc. | Corbin Simpson |
2009-10-21 | r300g: Cleanup old static shader state. | Corbin Simpson |
2009-10-05 | r300g: fix scons build | Joakim Sindholt |
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle |
2009-07-30 | r300g: Remove extraneous printf | Nicolai Hähnle |
2009-07-30 | r300g: Use r300compiler for vertex shaders | Nicolai Hähnle |
2009-07-23 | r300g: Actually mark shaders as translated/untranslated. | Corbin Simpson |
2009-07-22 | gallium: simplify tgsi_full_immediate struct | Keith Whitwell |
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt |