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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-08-23
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
2010-08-20
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-19
r300g: do not use fastfill with 16-bit zbuffers
Marek Olšák
2010-08-17
r300g: fix context destroy under hyperz
Dave Airlie
2010-08-16
r300g: fix assert in the rasterizer block for r3xx-r4xx
Marek Olšák
2010-08-16
r300g: fix an invalid pointer in free
Marek Olšák
2010-08-16
r300g: Let hyperz init fail
nobled
2010-08-16
r300g: Fix leaks in failed context creation
nobled
2010-08-16
r300g: Fix macro
nobled
2010-08-16
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-15
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
Marek Olšák
2010-08-15
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-13
r300g: do not support separate depth/stencil clear in the driver
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
r300g: disable depth clamp for now
Marek Olšák
2010-08-12
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r300g: initialize VAP_VTX_STATE_CNTL
Marek Olšák
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
r300g: Remove unnecessary header.
Vinson Lee
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-08
r300g: remove a flush
Marek Olšák
2010-08-08
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
r300g: do not allocate a zmask block for 3D textures and cubemaps
Marek Olšák
2010-08-08
r300g: take hiz/zmask offsets into a/c when clearing.
Dave Airlie
2010-08-07
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-05
r300g: Remove unnecessary headers.
Vinson Lee
2010-08-06
r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0
Marek Olšák
2010-08-05
r300g: fix fb_state atom size
Marek Olšák
2010-08-05
r300g: always emit hyperz state atom.
Dave Airlie
2010-08-05
r300g: disable hiz on rv530 for now.
Dave Airlie
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-04
r300g: disable multisample visuals until the state tracker bits catch up.
Dave Airlie
2010-08-03
r300g: handle polygon offset correctly
Marek Olšák
2010-08-02
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-08-01
r300g: fix microtiling on RS6xx
Marek Olšák
2010-07-29
r300g/swtcl: fix crash in ETQW and minor fixups
Marek Olšák
2010-07-29
r300g/swtcl: fix crash after the draw_vbo merge
Marek Olšák
2010-07-29
gallium: Avoid void pointer arithmetic.
Chia-I Wu
2010-07-29
gallium: Keep only pipe_context::draw_vbo.
Chia-I Wu
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
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