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path: root/src/gallium/drivers/r300
AgeCommit message (Expand)Author
2010-06-22r300g: optimize the immediate mode emission path a bitMarek Olšák
2010-06-22r300g: do not emit ZTOP every draw callMarek Olšák
2010-06-21r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák
2010-06-20r300g: fix assigning the texture cache region for 1 textureMarek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
2010-06-20r300g: cleanup buffer_{from, get}_handleMarek Olšák
2010-06-20r300g: cleanup includesMarek Olšák
2010-06-20r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák
2010-06-19r300g: fix random pixels appearing / incomplete renderingMarek Olšák
2010-06-19r300g: output floats instead of halfs when passed through translateMarek Olšák
2010-06-19r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák
2010-06-19r300g: more informative warning in END_CSMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
2010-06-19r300g: fix up the CS size of the rasterizer stateMarek Olšák
2010-06-18r300g: fix hardlocks in occlusion queriesMarek Olšák
2010-06-18r300g: debug option for fake occlusion queriesMarek Olšák
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-17r300g: fix surface leaksMarek Olšák
2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee
2010-06-16r300g: Fix up resolve.Corbin Simpson
2010-06-16r300g: Fix MSAA state size.Corbin Simpson
2010-06-16r300g: Don't multisample non-32-bpp render targets.Corbin Simpson
2010-06-16r300g: Finish resolve function.Corbin Simpson
2010-06-16r300g: Add resource resolve function.Corbin Simpson
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
2010-06-16r300g: Fix indentation.Corbin Simpson
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
2010-06-14r300g: drop begin_cs/end_csMarek Olšák
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-14r300g: simplify reloc macrosMarek Olšák
2010-06-14r300g: count CS dwords on debug builds onlyMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: add API for building command buffersMarek Olšák
2010-06-13r300g: inline FLUSH_CSMarek Olšák
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák
2010-06-13r300g: drop DBG_CSMarek Olšák
2010-06-13r300g: inline CHECK_CSMarek Olšák
2010-06-13r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák
2010-06-13r300g: fix multiple render targetsMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák