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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-04-17
r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.
Vinson Lee
2010-04-18
r300g: various other cleanups
Marek Olšák
2010-04-18
r300g: inline screen_buffer functions
Marek Olšák
2010-04-18
r300g: remove unused declarations
Marek Olšák
2010-04-18
r300g: add debugging options "notiling" and "noimmd" (for testing)
Marek Olšák
2010-04-18
r300g: remove r300_transfer::ctx
Marek Olšák
2010-04-18
r300g: remove use of c++ keywords
Marek Olšák
2010-04-18
r300g: always create microtiled zbuffer regardless of texture dimensions
Marek Olšák
2010-04-17
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-16
r300/compiler: make ARB_shadow_ambient optional
Marek Olšák
2010-04-16
r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-15
r300/compiler: kill off RC_WRAP_CLAMP
Marek Olšák
2010-04-15
r300g: mask out the mirrored bit correctly in the registers
Marek Olšák
2010-04-15
r300g: fix the MIRROR_CLAMP_TO_BORDER wrap mode
Marek Olšák
2010-04-15
r300g: add missing r300_state.h
Marek Olšák
2010-04-15
r300g: disable the REPEAT NPOT fallback until it works
Marek Olšák
2010-04-15
r300g: do not use NPOT fallback for CLAMP wrap modes
Marek Olšák
2010-04-15
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
r300g: fix regression in texdepth.
Dave Airlie
2010-04-14
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
r300g: simplify get_shader_constant to be rc-constant-state specific
Marek Olšák
2010-04-14
r300g: remove the CS compenstation for non-atomized states
Marek Olšák
2010-04-14
r300g: remove always_dirty flag and correct leftovers
Marek Olšák
2010-04-14
r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
r300g: atomize VS constant buffer
Marek Olšák
2010-04-14
r300g: emit VS immediates along with VS code
Marek Olšák
2010-04-14
r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-14
r300g: kill off r300_fragment_shader::shadow_samplers and friends
Marek Olšák
2010-04-13
r300g: Silence uninitialized variable warning.
Vinson Lee
2010-04-13
r300g: add generating texture coordinates for point sprites
Marek Olšák
2010-04-12
r300g: Move declaration before code.
Vinson Lee
2010-04-11
r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-12
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-12
r300g: remove a false comment
Marek Olšák
2010-04-12
r300g: emit FS depth output config with FS code
Marek Olšák
2010-04-12
r300g: FS constants emission rework
Marek Olšák
2010-04-11
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-11
r300g: Initialize base.bind member variable.
Vinson Lee
2010-04-11
r300g: Add r300_resource.c to SCons build.
Vinson Lee
2010-04-11
r300g: a fix for piglit/texrect-many
Marek Olšák
2010-04-11
r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
r300g: use cliprects for scissoring
Marek Olšák
2010-04-11
r300g: fix mipmapped 3D textures
Marek Olšák
2010-04-11
r300g: support some exotic sampler formats
Marek Olšák
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