Age | Commit message (Expand) | Author |
---|---|---|
2010-09-28 | r600g: avoid rebuilding the vertex shader if no change to input format | Jerome Glisse |
2010-09-27 | r600g: fix routing btw vertex & pixel shader | Jerome Glisse |
2010-09-26 | r600g: use depth decompression in new path | Jerome Glisse |
2010-09-25 | r600g: fix vertex resource & polygon offset | Jerome Glisse |
2010-09-24 | r600g: bring over fix from old path to new path | Jerome Glisse |
2010-09-23 | r600g: initial evergreen support in new path | Jerome Glisse |