Age | Commit message (Expand) | Author |
---|---|---|
2010-08-30 | r600g: precompute some of the hw state | Jerome Glisse |
2010-08-23 | r600g: export one component per pixel + r7xx uncompression shader | Jerome Glisse |
2010-08-22 | r600g: fix DB decompression | Jerome Glisse |
2010-08-22 | r600g: depth buffer likely needs decompression when used as texture | Jerome Glisse |
2010-08-21 | r600g: partialy fix texturing from depth buffer + initial support for untiling | Jerome Glisse |
2010-08-09 | r600g: fix some warnings | Marek Olšák |
2010-07-28 | r600g: cleanup resource buffer/texture mess | Jerome Glisse |
2010-07-28 | r600g: use gallium util for float->ui conversion | Dave Airlie |
2010-06-04 | r600g: make blit functions static (private) | Marek Olšák |
2010-06-04 | r600g: use cast wrappers | Marek Olšák |
2010-06-03 | r600g: adapt to interface changes | Roland Scheidegger |
2010-05-27 | r600g: adapt to latest interfaces changes | Marek Olšák |
2010-05-27 | r600g: Initial import | Jerome Glisse |