Age | Commit message (Collapse) | Author |
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
This pretty much ports the code from r600c, however it doesn't
always seem to work quite perfectly, but I can't find anything in this
code that is wrong. I'm guessing either literal input or constants
aren't working always.
|
|
|
|
the first two are straight op2's and the DDX/DDY are taken from r600c.
|
|
fixes fp-set-01 and glsl-fs-step
|
|
fixes biased texturing tests
|
|
Don't do perspective for TEX, and also copy input to a temporary for TEX
also add tex opcode names
|
|
makes glsl-fs-log2 and glsl1-integer division with uniform var pass
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Should fix few glBitmap cases.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced.
Conflicts:
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_draw.c
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
|
|
fixup exports from pixel shader for multi-cbs + depth buffer writing.
Still crashes GPU running any of the multi-buffer or depth writing
|
|
Simplify state handly by avoiding state allocation.
Next step is to allocate once for all context packet
buffer and then avoid rebuilding pm4 packet each time
(through use of combined crc) this would also avoid
number of memcpy.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
quake3 engine seems to run fine at this point (ioquake)
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Make sure LIT fills all slot for instruction (can't do W instruction
without having the Z slot filled with at least a NOP).
ALU instruction can't access more than 4 constant, move constant to
temporary reg if we reach the limit.
Fix ALU block splitting, only split ALU after ALU with last instruction
bit sets.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
It seems we never get semantic id from TGSI so fallback
to use output number as id.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Add mipmap support (demos/src/redbook/mipmap is working)
Add EX2/ABS shader instruction support.
Add face culling support.
Misc fixes.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
I am not sure how to properly handle flat shading regarding
non color parameter to fragment shader. It seems we should
still interpolate non color using linear interpolation and
flat shade only apply to color.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Split hw vs pipe states creation handling as hw states group doesn't
match pipe state group exactly. Right now be dumb about that and
rebuild all hw states on each draw call. More optimization on that
side coming.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Previous patch added literal emission to wrong place, we
want to emit literal before emitting a new alu group.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Add texture mapping support, redbook/texbind works if
you comment out glClear and second checkboard. Need to
fix :
- texture overwritting
- lod & mip/map handling
- unormalized coordinate handling
- texture view with first leve > 0
- and many other things
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Fixes SCons build.
|
|
Make sure we always fill in the literal after alu instruction.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
This add texture support to the assembler, generated code is
wrong (tested against working dump).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
We need to make sure dp are all mirror accross the alu unit.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Could serve as an example on how to add more token
support.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Writing a compiler is time consuming and error prone in
order to allow r600g to further progress in the meantime
i wrote a simple tgsi assembler, it does stupid thing but
i would rather keep the code simple than having people
trying to optimize code it does.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
some of the ALU instructions are different on r6xx vs r7xx,
separate the alu translation to separate files, and use family
to pick which compile stage to use.
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
before this change, r600 glxinfo segfaulted in the list code, and I wasn't
debugging another linked list implementation, its 2010 after all.
So add the two missing list macros to the gallium header from X.org list header file (after fixing them), then port all r600 lists to the new header.
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
|
|
- enabled flushing a buffer more than once
- enabled the blitter for r600_clear
- added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format)
- r600_set_framebuffer_state now sets rctx->fb_state
- more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state)
- fixed a few errors with reference counting
|
|
|