Age | Commit message (Expand) | Author |
---|---|---|
2010-12-22 | r600g: fix evergreen segfaults. | Dave Airlie |
2010-12-20 | r600g: properly unset vertex buffer | Jerome Glisse |
2010-12-14 | r600g: fix segfault when translating vertex buffer | Jerome Glisse |
2010-12-12 | r600g: fix rendering with a vertex attrib having a zero stride | Alex Deucher |
2010-12-06 | r600g: avoid useless shader rebuild at draw call | Jerome Glisse |
2010-12-06 | r600g: build fetch shader from vertex elements | Jerome Glisse |
2010-12-03 | r600g: update polygon offset only when rasterizer or zbuffer change | Jerome Glisse |
2010-11-17 | r600g: code cleanup (indent, trailing space, empty line ...) | Jerome Glisse |
2010-10-24 | r600g: drop more common state handling code | Dave Airlie |
2010-10-24 | r600g: merge more of the common r600/evergreen state handling | Dave Airlie |
2010-10-24 | r600g: Fixed r600_vertex_element leak. | Tilman Sauerbeck |
2010-10-21 | r600g: start splitting out common code from eg/r600. | Dave Airlie |