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path: root/src/gallium/drivers/r600
AgeCommit message (Expand)Author
2010-09-30r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse
2010-09-30r600g: use constant buffer instead of register for constantJerome Glisse
2010-09-30r600g: return string for chip familyDave Airlie
2010-09-30r600g: clean up some code from move to new paths.Dave Airlie
2010-09-30r600g: add L8A8 unorm.Dave Airlie
2010-09-30r600g: port r300g fix for X* formats in texformat codeDave Airlie
2010-09-29r600g: more cleanupJerome Glisse
2010-09-29r600g: Update SConscript.Vinson Lee
2010-09-29r600g: cleanupJerome Glisse
2010-09-29r600g: Update SConscript.Vinson Lee
2010-09-29r600g: delete old pathJerome Glisse
2010-09-29r600g: use a hash table instead of groupJerome Glisse
2010-09-29Revert "r600g: add initial vertex translate support."Dave Airlie
2010-09-29r600g: remove old assert from new codepathDave Airlie
2010-09-29r600g: add initial vertex translate support.Dave Airlie
2010-09-29r600g: add evergreen texture border support to new pathDave Airlie
2010-09-29r600g: add back evergreen name.Dave Airlie
2010-09-28r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck
2010-09-28r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse
2010-09-28r600g: suspend/resume occlusion query around clear/copyJerome Glisse
2010-09-28r600g: fix remaining piglit issue in new designJerome Glisse
2010-09-28r600g: use ptr for blit depth uncompress functionJerome Glisse
2010-09-28r600g: on evergreen the centroid isn't set in this register.Dave Airlie
2010-09-28r600g: fix db flush breaking config stateDave Airlie
2010-09-27r600g: fix routing btw vertex & pixel shaderJerome Glisse
2010-09-27r600g: fix pointsprite & resource unbindingJerome Glisse
2010-09-27r600g: build packet header onceJerome Glisse
2010-09-27r600g: fix index buffer drawingJerome Glisse
2010-09-27r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck
2010-09-27r600g: add evergreen texture resource properly.Dave Airlie
2010-09-26r600g: Silence uninitialized variable warnings.Vinson Lee
2010-09-26r600g: use depth decompression in new pathJerome Glisse
2010-09-26r600g: move around variables to share depth uncompression codeJerome Glisse
2010-09-26r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen
2010-09-26r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen
2010-09-26r600g: disable early cull optimization when occlusion query runningJerome Glisse
2010-09-25r600g: Disable unused variables.Vinson Lee
2010-09-25r600g: Remove unused variable.Vinson Lee
2010-09-25r600g: Remove unused variable.Vinson Lee
2010-09-25r600g: fix vertex resource & polygon offsetJerome Glisse
2010-09-25r600g: add eg db count control register.Dave Airlie
2010-09-25r600g: make index bias fix for evergreenDave Airlie
2010-09-25r600g: add eg poly mode code.Dave Airlie
2010-09-24r600g: Silence 'control reaches end of non-void function' warning.Vinson Lee
2010-09-24r600g: Remove unused variable.Vinson Lee
2010-09-24r600g: Disable unused variables.Vinson Lee
2010-09-24r600g: Remove unused variable.Vinson Lee
2010-09-24r600g: Remove unnecessary header.Vinson Lee
2010-09-24r600g: bring over fix from old path to new pathJerome Glisse
2010-09-24r600g: fix evergreen new pathJerome Glisse