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path: root/src/gallium/drivers/r600
AgeCommit message (Expand)Author
2010-10-15r600g: evergreen interpolation support.Dave Airlie
2010-10-15r600g: handle absolute modifier in shader translatorKeith Whitwell
2010-10-15r600g: emit hardware linewidthKeith Whitwell
2010-10-14r600g: select linear interpolate if tgsi input requests itDave Airlie
2010-10-14r600g: fixup typo in macro nameDave Airlie
2010-10-14r600g: fixup pos/face ena/address properlyDave Airlie
2010-10-14r600g: only pick centroid coordinate when asked.Dave Airlie
2010-10-14r600g: Fix texture sampling with swizzled coordsFredrik Höglund
2010-10-14r600g: drop unused context membersDave Airlie
2010-10-13r600g: fix stencil export for evergreen harderDave Airlie
2010-10-13r600g: fix relative addressing when splitting constant accessesStephan Schmid
2010-10-13r600g: add missing eg reg definitionDave Airlie
2010-10-13r600g: evergreen add stencil export bitDave Airlie
2010-10-13r600g: use blitter for hw copy regionDave Airlie
2010-10-13r600g: drop all use of unsigned longDave Airlie
2010-10-13r600g: fix transfer stride.Dave Airlie
2010-10-13r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie
2010-10-13r600g: rename pitch in texture to pitch_in_bytesDave Airlie
2010-10-13r600g: use common texture object create functionDave Airlie
2010-10-13r600g: split out miptree setup like r300gDave Airlie
2010-10-13r600g: add copy into tiled textureDave Airlie
2010-10-13r600g: the vs/ps const arrays weren't actually being used.Dave Airlie
2010-10-13r600g: reduce size of context structure.Dave Airlie
2010-10-13r600g: store samplers/views across blit when we need to modify themDave Airlie
2010-10-13r600g: fix scissor/cliprect confusionDave Airlie
2010-10-13r600g: fix depth0 settingDave Airlie
2010-10-13r600g: add shader stencil export support.Dave Airlie
2010-10-13r600g: add support for S8, X24S8 and S8X24 sampler formats.Dave Airlie
2010-10-12r600g: add missing file to sconscriptKeith Whitwell
2010-10-12r600g: fix typo in vertex sampling on r600Dave Airlie
2010-10-11r600g: don't run with scissors.Dave Airlie
2010-10-11r600g: add TXL opcode support.Dave Airlie
2010-10-11r600g: enable vertex samplers.Dave Airlie
2010-10-11r600g: evergreen has no request size bit in texture word4Dave Airlie
2010-10-11r600g: fix input/output Z export mixup for evergreen.Dave Airlie
2010-10-08r600g: drop width/height per level storage.Dave Airlie
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07r600g: fix Z export enable bits.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
2010-10-05r600g: simplify block relocationJerome Glisse
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie
2010-10-01r600g: Remove unnecessary headers.Vinson Lee